Mitchel Resnick
Publications


Most Recent Book

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play. MIT Press.


Papers and Articles

Resnick, M. (2017). Ten Tips for Creating a Fertile Environment for Kids' Creativity and Growth. MindShift (excerpt from Lifelong Kindergarten).

Resnick, M. (2017). The Seeds That Seymour Sowed. International Journal of Child-Computer Interaction.

Resnick, M. (2017). The Patron Saint of Making and Coding. Hello World, issue 1, Spring 2017.

Resnick, M. (2016). Designing for Wide Walls. Design.blog

Resnick, M. (2016). A Message to All Makers. Afterword in Start Making!, by D. Martin & A. Panjwani, edited by N. Rusk, pp. 181-183. Maker Media.

Roque, R., Rusk, N., & Resnick, M. (2016). Supporting Diverse and Creative Collaboration in the Scratch Online Community. In Mass Collaboration and Education, edited by U. Cress et al., pp. 241-256. Springer.

Schmidt, J.P., Resnick, M., & Ito, J. (2016). Creative Learning and the Future of Work. In Disrupting Unemployment, edited by D. Nordfors, V. Cerf, & M. Senges, pp. 147-155. (Password: reviewer)

Resnick, M., & Siegel, D. (2015). A Different Approach to Coding. International Journal of People-Oriented Programming, vol. 4, no. 1, pp. 1-4.

Dasgupta, S., Clements, S., Idlbi, A., Willis-Ford, C., & Resnick, M. (2015). Extending Scratch: New Pathways into Programming. Visual Languages and Human-Centric Computing conference. Atlanta.

Dasgupta, S., & Resnick, M. (2014). Engaging Novices in Programming, Experimenting, and Learning with Data. ACM Inroads, vol. 5, no. 4, pp. 72-75.

Schmidt, P., Resnick, M., & Rusk, N. (2014). Learning Creative Learning: How we tinkered with MOOCs. P2PU Reports.

Resnick, M. (2014). Give P's a Chance: Projects, Peers, Passion, Play. Constructionism and Creativity conference, opening keynote. Vienna.

Resnick, M. (2013). Learn to Code, Code to Learn. EdSurge, May 2013 [Spanish version].

Resnick, M. (2013). Lifelong Kindergarten. Cultures of Creativity. LEGO Foundation.

Resnick, M., & Rosenbaum, E. (2013). Designing for Tinkerability. In Honey, M., & Kanter, D. (eds.), Design, Make, Play: Growing the Next Generation of STEM Innovators, pp. 163-181. Routledge.

Brennan, K., & Resnick, M. (2013). Imagining, Creating, Playing, Sharing, Reflecting: How Online Community Supports Young People as Designers of Interactive Media. In C. Mouza and N. Lavigne (eds.), Emerging Technologies for the Classroom, Springer.

Flannery, L., Kazakoff, E., Bonta, P., Silverman, B., Bers, M., & Resnick, M. (2013). Designing ScratchJr: Support for Early Childhood Learning Through Computer Programming. Proceedings of the 2013 Interaction Design and Children (IDC) Conference. New York.

Resnick, M. (2012). Mother's Day, Warrior Cats, and Digital Fluency: Stories from the Scratch Online Community. Proceedings of the Constructionism 2012 conference. Athens, Greece.

Resnick, M. (2012). Reviving Papert's Dream. Educational Technology, vol. 52, no. 4, pp. 42-46.

Brennan, K., & Resnick, M. (2012). New Frameworks for Studying and Assessing the Development of Computational Thinking. Proceedings of the 2012 annual meeting of the American Educational Research Association, Vancouver, Canada.

Resnick, M. (2012). Still a Badge Skeptic. Digital Media and Learning blog.

Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The Scratch Programming Language and Environment. ACM Transactions on Computing Education (TOCE), vol. 10, no. 4 (November 2010).

Brennan, K., Resnick, M., & Monroy-Hernandez, A. (2010). Making projects, making friends: Online community as catalyst for interactive media creation. New Directions for Youth Development, 2010(128), 75-83.

Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009). Scratch: Programming for All. Communications of the ACM, vol. 52, no. 11, pp. 60-67 (Nov. 2009). [PDF][HTML]

Resnick, M. (2009). Kindergarten is the Model for Lifelong Learning. Edutopia, June 2009.

Rusk, N., Resnick, M., & Cooke, S. (2009). Origins and Guiding Principles of the Computer Clubhouse. In Kafai, Y., Peppler, K., and Chapman, R. (eds.), The Computer Clubhouse: Constructionism and Creativity in Youth Communities. Teachers College Press.

Resnick, M., Flanagan, M., Kelleher, C., MacLaurin, M., Ohshima, Y., Perlin, K., & Torres, R. (2009). Growing Up Programming: Democratizing the Creation of Dynamic Interactive Media. Proceedings of the CHI (Computer-Human Interaction) '09 conference. Boston.

Resnick, M. (2008). Falling in Love with Seymour's Ideas. American Educational Research Associaion (AERA) annual conference, New York.

Monroy-Hernandez, A., & Resnick, M. (2008). Empowering Kids to Create and Share Programmable Media. Interactions, vol. 15, no. 2, pp. 50-53.

Rusk, N., Resnick, M., Berg, R., & Pezalla-Granlund, M. (2008). New Pathways into Robotics: Strategies for Broadening Participation. Journal of Science Education and Technology, vol. 17, no. 1, pp. 59-69.

Maloney, J., Peppler, K., Kafai, Y., Resnick, M., & Rusk, N. (2008). Programming by Choice: Urban Youth Learning Programming with Scratch. SIGCSE conference, Portland, March 2008.

Resnick, M. (2007). Sowing the Seeds for a More Creative Society. Learning and Leading with Technology, December 2007 [Spanish version].

Resnick, M. (2007). All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten. ACM Creativity & Cognition conference, Washington DC, June 2007.

Resnick, M. (2007). Learning from Scratch, Microsoft Faculty Connection, June 2007.

Resnick, M. (2006). Computer as Paintbrush: Technology, Play, and the Creative Society. In Singer, D., Golikoff, R., and Hirsh-Pasek, K. (eds.), Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. Oxford University Press.

Resnick, M., Myers, B., Nakakoji, K., Shneiderman, B., Pausch, R., Selker, T., & Eisenberg, M. (2005). Design Principles for Tools to Support Creative Thinking. National Science Foundation workshop on Creativity Support Tools. Washington DC.

Resnick, M., and Silverman, B. (2005). Some Reflections on Designing Construction Kits for Kids. Proceedings of Interaction Design and Children conference, Boulder, CO.

Resnick, M. (2004). Computers and Mud. Digital Dialogues: Technology and the Hand. Haystack Monograph Series.

Resnick, M. (2004). Edutainment? No Thanks. I Prefer Playful Learning. Associazione Civita Report on Edutainment. (Also appeared on Parents' Choice website.)

Resnick, M. (2003). Thinking Like a Tree (and Other Forms of Ecological Thinking). International Journal of Computers for Mathematical Learning, vol. 8, no. 1, pp. 43-62. [Also available in Russian.]

Zuckerman, O., and Resnick, M. (2003). System Blocks: A Physical Interface for System Dynamics Learning. International System Dynamics Conference, New York.

Zuckerman, O., and Resnick, M. (2003). System Blocks: A Physical Interface for System Dynamics Simulation. Proc. of CHI (Computer-Human Interaction)'03 Conference, pp. 810-811.

Resnick, M. (2003). Playful Learning and Creative Societies. Education Update, vol. VIII, no. 6, February 2003.

Resnick, M. (2002). Rethinking Learning in the Digital Age. In The Global Information Technology Report: Readiness for the Networked World, edited by G. Kirkman. Oxford University Press.

Resnick, M. (2001). Closing the Fluency Gap. Communications of the ACM, vol. 44, no. 3 (March 2001). [Also available in Spanish.]

Resnick, M., et al. (2000). The PIE Network: Promoting Science Inquiry and Engineering through Playful Invention and Exploration with New Digital Technologies. Proposal to the National Science Foundation (project funded 2001-2004).

Resnick, M., Berg, R., and Eisenberg, M. (2000). Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, vol. 9, no. 1, pp. 7-30.

Resnick, M. (2000). It's Not Just Information. IBM Systems Journal, vol. 39, nos. 3 & 4.

Shaffer, D.W., and Resnick, M. (1999). "Thick" Authenticity: New Media and Authentic Learning. Journal of Interactive Learning Research, vol. 10, no. 2, pp. 195-215.

Soloway, E., Grant, W., Tinker, R., Roschelle, J., Mills, M., Resnick, M., Berg, R., and Eisenberg, M. (1999). Science in the Palms of Their Hands. Communications of the ACM, vol. 42, no. 8, pp. 21-26. August 1999.

Wilensky, U., and Resnick, M. (1999). Thinking in Levels: A Dynamic Systems Approach to Making Sense of the World. Journal of Science Education and Technology, vol. 8, no. 1, pp. 3-19.

Resnick, M. (1999). Unblocking the Traffic Jams in Corporate Thinking. Focus E-zine, Cap Gemini Ernst & Young.

Resnick, M. (1998). Technologies for Lifelong Kindergarten. Educational Technology Research and Development, vol. 46, no. 4.

Resnick, M., Rusk, N., and Cooke, S. (1998). The Computer Clubhouse: Technological Fluency in the Inner City. In Schon, D., Sanyal, B., and Mitchell, W. (eds.), High Technology and Low-Income Communities, pp. 266-286. Cambridge: MIT Press.

Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., and Silverman, B. (1998). Digital Manipulatives. Proceedings of the CHI '98 conference, Los Angeles, April 1998.

Borovoy, R., Martin, F., Vemuri, S., Resnick, M., Silverman, B., and Hancock, C. (1998). Meme Tags and Community Mirrors: Moving from Conferences to Collaboration. Computer Supported Collaborative Work conference, Seattle, pp. 159-168.

Negroponte, N., Resnick, M., and Cassell, J. (1997). Creating a Learning Revolution.

Resnick, M., and Wilensky, U. (1997). Diving into Complexity: Developing Probabilistic Decentralized Thinking through Role-Playing Activities. Journal of the Learning Sciences, vol. 7, no. 2, pp. 153-172.

Resnick, M., Bruckman, A., and Martin, F. (1996). Pianos Not Stereos: Creating Computational Construction Kits. Interactions, vol. 3, no. 6 (September/October 1996).

Resnick, M., Berg, R., Eisenberg, M., Turkle, S., and Martin, F. (1996). Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Instruments. Proposal to the National Science Foundation (project funded 1997-1999).

Resnick, M., Martin, F., Sargent, R., and Silverman, B. (1996). Programmable Bricks: Toys to Think With. IBM Systems Journal, vol. 35, no. 3-4, pp. 443-452.

Resnick, M., and Rusk, N. (1996). The Computer Clubhouse: Preparing for Life in a Digital World. IBM Systems Journal, vol. 35, no. 3-4, pp. 431-440.

Borovoy, R., McDonald, M., Martin, F., and Resnick, M. (1996). Things that blink: Computationally augmented name tags. IBM Systems Journal, vol. 35, no. 3-4, pp. 488-495.

Resnick, M. (1996). Distributed Constructionism. Proceedings of the International Conference of the Learning Sciences, Northwestern University.

Resnick, M. (1996). Beyond the Centralized Mindset. Journal of the Learning Sciences, vol. 5, no. 1, pp. 1-22.

Resnick, M., and Rusk, N. (1996). Computer Clubhouses in the Inner City: Access is not Enough. American Prospect, July/August 1996.

Resnick, M., and Silverman, B. (1996). Exploring Emergence. An "active essay" on the Web.

Resnick, M. (1995). New Paradigms for Computing, New Paradigms for Thinking. Computers and Exploratory Learning, A. diSessa, C. Hoyles, & R. Noss (eds.), pp. 31-43. Berlin: Springer-Verlag.

Bruckman, A., and Resnick, M. (1995). The MediaMOO Project: Constructionism and Professional Community. Convergence, vol. 1, no. 1, pp. 94-109.

Resnick, M. (1994). Learning About Life. Artificial Life Journal, vol. 1, no. 1-2, pp. 229-241.

Resnick, M. (1994). Changing the Centralized Mind. Technology Review, pp. 32-40 (July 1994).

Resnick, M. (1993). Behavior Construction Kits [pdf]. Communications of the ACM, vol. 36, no. 7, pp. 64-71 (July 1993).

Resnick, M. (1991). MultiLogo: A Study of Children and Concurrent Programming. Interactive Learning Environments, vol. 1, no. 3, pp. 153-170.

Resnick, M. (1991). Xylophones, Hamsters, and Fireworks: The Role of Diversity in Constructionist Activities. In Constructionism, edited by I. Harel & S. Papert. Ablex Publishing.

Hogg, D., Martin, F., and Resnick, M. (1991). Braitenberg Creatures. Epistemology and Learning Memo 13, MIT Media Lab.

Resnick, M., and Ocko, S. (1991). LEGO/Logo: Learning Through and About Design. In Constructionism, edited by I. Harel & S. Papert. Ablex Publishing.

Eisenberg, M., Resnick, M., and Turback, F. (1987). Understanding Procedures as Objects. Empirical Studies of Programmers, G. Olson, S. Sheppard, & E. Soloway (eds.), pp. 14-32, Ablex Publishing.


Books

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play. MIT Press.

Bers, M., and Resnick, M. (2015). The Official ScratchJr Book. No Starch Press.

Colella, V., Klopfer, E., and Resnick, M. (2001). Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo. Teachers College Press.

Kafai, Y., and Resnick, M., eds. (1996). Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Lawrence Erlbaum.

Resnick, M. (1994). Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds. MIT Press.


Proposals

New Pathways into Data Science: Extending the Scratch Programming Language to Enable Youth to Analyze and Visualize Their Own Learning. Proposal to the National Science Foundation, 2013 (funded 2014-2016). Co-PIs: Benjamin Mako Hill, Natalie Rusk.

Coding for All: Interest-Driven Trajectories to Computational Fluency. Proposal to the National Science Foundation, 2013 (modified version funded 2014-2016). Co-PIs: Urs Gasser, Mimi Ito, Natalie Rusk.

ScratchJr: Computer programming in early childhood education as a pathway to academic readiness and success. Proposal to the National Science Foundation, 2011 (project funded 2011-2014). Co-PI: Marina Bers.

Preparing the Next Generation of Computational Thinkers: Transforming Learning and Education Through Cooperation in Decentralized Networks. Proposal to the National Science Foundation, 2010 (project funded 2010-2014). Co-PIs: Yochai Benkler, Yasmin Kafai, Natalie Rusk.

ScratchEd: Working with teachers to develop design-based approaches to the cultivation of computational thinking. Proposal to the National Science Foundation, 2010 (project funded 2010-2013). Co-PI: Karen Brennan.

Scratch 2.0: Cultivating Creativity and Collaboration in the Cloud. Proposal to the National Science Foundation, 2010 (project funded 2010-2013). Co-PI: John Maloney, Natalie Rusk.

Making Programming Universally Accessible and Useful. Proposal to Google, 2009 (project funded 2009-2010).

Rethinking Robotics: Engaging Girls in Creative Engineering. Proposal to the National Science Foundation, 2005 (not funded). Co-PI: Robbie Berg, Natalie Rusk.

A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities. Proposal to the National Science Foundation, 2003 (project funded 2003-2007). Co-PIs: Yasmin Kafai, John Maeda, John Maloney, Natalie Rusk.

The PIE Network: Promoting Science Inquiry and Engineering through Playful Invention and Exploration with New Digital Technologies. Proposal to the National Science Foundation, 2000 (project funded 2001-2005). Co-PIs: Bakhtiar Mikhak, Mike Petrich, Natalie Rusk, Karen Wilkinson, Diane Willow.

Learning with Digital Manipulatives: New Frameworks to Help Elementary-School Students Explore "Advanced" Mathematical and Scientific Concepts. Proposal to the National Science Foundation, 2000 (not funded). Co-PIs: Robbie Berg, Mike Eisenberg, Bakhtiar Mikhak.


Mitchel Resnick
MIT Media Lab (E14-445A)
75 Amherst Street
Cambridge, MA
617-253-9783
mres at media.mit.edu

Mitchel Resnick's Home Page