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Kshitij Marwah, Gordon Wetzstein, Yosuke Bando, and Ramesh Raskar. Compressive Light Field Photography using Overcomplete Dictionaries and Optimized Projections. SIGGRAPH 2013. |
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Yosuke Bando, Henry Holtzman, and Ramesh Raskar. Near-Invariant Blur for Depth and 2D Motion via Time-Varying Light Field Analysis. Transactions on Graphics 2013. |
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Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Twisting, Tearing and Flicking Effects in String Animations. Motion in Games 2011 (Best Paper Award). |
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Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Motion Deblurring from a Single Image using Circular Sensor Motion. Pacific Graphics 2011. |
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Paulo Silva, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Curling and Clumping Fur Represented by Texture Layers. Computer Graphics International 2010. |
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Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Simulation of Tearing Cloth with Frayed Edges. Pacific Graphics 2009. |
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Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Extracting Depth and Matte using a Color-Filtered Aperture. SIGGRAPH Asia 2008 (CG Paper Grand Prix, Japan). |
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Yosuke Bando and Tomoyuki Nishita. Towards Digital Refocusing from a Single Photograph. Pacific Graphics 2007. |
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Yosuke Bando, Takahiro Saito, and Masahiro Fujita. Hexagonal Storage Scheme for Interleaved Frame Buffers and Textures. Graphics Hardware 2005. |
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Yosuke Bando, Bing-Yu Chen, and Tomoyuki Nishita. Animating Hair with Loosely Connected Particles. Eurographics 2003 (Best Paper Award 3rd Prize). |
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Yosuke Bando, Takaaki Kuratate, and Tomoyuki Nishita. A Simple Method for Modeling Wrinkles on Human Skin. Pacific Graphics 2002. |