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It is essential to work directly with local community technology centers to implement YAN projects. That would provide a good opportunity to work side-by-side with youth, provide an inside perspective of the different issues that affect the implementation of YAN, and would put the organizers and facilitators at the same level as the other participants that the network would eventually attract.

The Computer Clubhouse Network seemed an ideal environment to launch YAN projects. Computer Clubhouse Network, an international network of learning centers in which kids 10 to 18 years old from underprivileged communities come to learn about computers and, in collaboration with other kids and adult mentors, develop projects that are meaningful to them or to their communities.

For many reasons the Computer Clubhouse located at the Boys and Girls Club of Charlestown (MA) was selected to become YAN’s first site; the Clubhouse manager had for long demonstrated interest in youth activism and participation; the Boys and Girls Club was located in a place with sharp income disparities and serious social issues. Among other things, in Charlestown more than 50% of the households are headed by single parents, the local high-school has a high dropout rate, and the area has the third-highest substance abuse hospitalization rate of the 17 Boston neighborhoods. Moreover, although most of the members live in the nearby housing projects, many of them prefer to take the transportation that is provided by the Club in order to avoid problems with gangs.

In general, Computer Clubhouse sites have about 10 to 15 computers, a great variety of multimedia software, a sound studio and video equipment. Although they all share the same basic infrastructure and educational philosophy, Clubhouses operate differently depending, among other things on the local community supported and the structure of the hosting organization. In most Computer Clubhouse sites, kids are free to come and go whenever they want. In our opinion, this sort of setting helps create an atmosphere in which computers can be more easily integrated into young people’s lives and seems to facilitate the spread of the youth centric, project-oriented nature of the Clubhouse culture to the other parts of the host organization. On the other hand, the openness of the Clubhouse, in contrast with other more traditional educational environments where kids are obliged to stay, poses many questions about how to motivate kids to commit to the activity proposed by their free will.

Click on Past Projects to see description of some of the past YAN projects.