Lifestyle, learning, community, and society will be shaped by emerging digital technologies, such as tangile and ambient media, wearable computing, embedded sensors, and netowrk architectures. These technologies are percieved through the cultural, social, and historcal context of the arts and design.

The Tangible Meida group are giving physical form to digital information. The goal is to change the “painted” bits of graphical user interfaces into “tangible” bits, taking advantage of the richness of multimodal human senses and skills developed through our interaction with the physical world.

Prof. Hiroshi Ishii

The Opera of the Future group explores techniques to help advance the future of musical expression. The group designs interfaces for both virtuosi and amateur music lovers, develops techniques for interpreting gesture, and applies these concepts to composition.

Prof. Tod Machover

The aesthetics + computation group works towards the design of advanced system architectures and thought processes to enable the creation of (as yet) unimaginable forms and spaces.

Prof. John Maeda

The Computing Culture group strives to create unique media technologies for cultural applications. Projects result in specific works of art, but also help further an understanding of the relationships between new media and cultural prodcution.

Prof. Chris Csikszentmihályi

The Interactive Cinema group reflects the longing of cinema to become something new, something more complex, and something more personal, as if in “conversation with an audience.” The story-form is now being reinvented by those digital technologies that allow stories to become more intimate.

Glorianna Davenport