Jan Benjamin
NRC Handelsblad
25 October 2003
One of the leading
daily newspapers/broadsheets in the Netherlands, comparable to the Independent,
circulation 275.000, this article was on page 2 of the economy section of the
Saturday paper, covering almost a full page.
Digital emotion
Creative sector has
more to offer ICT
ICT companies should do more with the ideas from the creative sector. This week a fair was held in Amsterdam to show what media labs and other new media researchers have to offer.
The hip, acid green
sofa in the upper room of the Melkweg in Amsterdam is strongly lit. Suddenly
the sofa moves. Somewhere in Berlin someone has just sat down on the same piece
of furniture. The sofas are linked by Internet. TheyÕre part of the Remote Home
project, which looks at new ways of living. This was one of the fifty projects
and installations on show yesterday and the day before at the e-culture fair.
At three venues around the Leidseplein in Amsterdam designers, artists,
scientists and computer experts showed the latest trends in and applications of
information and communication technology (ICT).
Why should the mobile
phone be the only way to stay in touch with your loved ones, wondered the maker
of the Ôe-sofaÕ, a German architect. Communication through furniture is much
more subtle. You feel someoneÕs presence. And this was not the only holy cow of
ICT that the presenters in Amsterdam put into question. Do we use new media in
the most ideal way? Is the computer the only digital learning tool for children?
Why donÕt more appliances use senses such as touch or smell? The big software
and electronics companies are only very marginally interested in such issues.
The Ôcreative sectorÕ has many innovative ideas Ð some of them useful and some
just funny,as the fair in Amsterdam showed Ð ideas that might better match what
the consumer wants.
The creative sector is
made up of all the designers, companies and organizations that do
multidisciplinary research into new media. Some of these are famous names such
as MIT and Media Lab Europe, but also relatively unknown, smaller
organizations. In the Netherlands there are dozens of active media labs,
including V2_ in Rotterdam and Waag Society, Steim and Submarine in Amsterdam.
ÒOne of the big
problems when youÕre developing new mediaÓ, says Cathy Brickwood, Òis that all
this modern technology usually only reaches the consumer if a company sees a
commercial advantage in itÓ. Brickwood is director of the Virtueel Platform,
the association of nine Dutch new media organizations, and organizers of the
e-culture fair. The aim of the fair was not only to show examples of new ICT
applications but also to ask the question how creative organizations can play a
role in shaping the knowledge economy. And vice versa. How can the software and
electronics industries profit from young, independent researchers? Specialists
from the field, the world of research, industry and policy makers at the fair
called for co-operation . They see a great deal in interdisciplinary research
from the different sectors involved in new media. ÒCurrently this is happening
far too littleÓ, says Brickwood. ÒAnd thatÕs a pity, because the creative
sector is more focused on what users want. And media labs are more socially
aware.Ó Her colleague Martine Posthuma de Boer emphasizes the point that young
designers often let the users get involved in the design process from an early
stage and continue playing a part in the process even after something is
ÔfinishedÕ. Ò ItÕs not only about highly advanced equipment. Some of the
projects on show at the fair are examples of innovative use of existing
technologyÕ.
The Virtueel Platform
has been lobbying for the past four years for more recognition for the media
labs. Among its activities has been the co-ordination of more facilties for
developers of new media, including high bandwidth. Recently two organizations
were linked to SurfnetÕs Gigaport network . The Virtueel Platform is also
active in applying for funding, one of the most important forms of financing
new media research. Brickwood:Ó Co-operation between smaller, innovative
organizations is essential in this process. This is the only way they can gain
access to subsidies from the Ministry of Economic Affairs, for example, or from
the European Union.Ó
In the house of the
future the inhabitants wonÕt be communicating with traditional computers, but
with cleverly applied ICT. ÒHouses wonÕt be full of plasma screens, but will
have intelligent furnitureÓ, according to German architect Tobi Schneidler.
In Amsterdam he
demonstrated the project Remote Home, a living room with a sofa and a plastic
tapestry with sensors that react to the people in the room. The furniture
passes on the information Ð whoÕs walking around the room; whoÕs sitting where
on the sofa Ð to another sofa and tapestry in a room that might be thousands of
kilometers away. ÒItÕs a way of
keeping in touch with your loved onesÓ. The equipment is still in the prototype
phase, but Schneidler hopes to have a smart sofa in his own flat in the near
future.
The theme Ômobile
homeÕ looked at new ways of communicating that Ôexplore the experience of the
physical and the tactileÕ. Smart furniture could even intensify our
consciousness of place and location.
Habitat, one of the
projects from the Media Lab Europe in Dublin, uses the act of drinking coffee
as a way to bring people in contact with each other. Two coffee tables are
linked by a network. If one person drinks coffee the other person sees a
projection of the coffee cup on their table.
The Spanish
researchers of NetObjects showed ÔintelligentÕ objects, such as the Net
Umbrella. The umbrella gives you the weather forecast through a screen in the
handle . ThereÕs just one problem: thereÕs no plastic rain screen as yet.
ÒGrab your mobile
phone, prepare for your driving test and improve your spelling and maths at the
same timeÓ. The European project M-learning aims to motivate young people who
donÕt want to go to school to get
back into learning. The researchers use innovative computer games and
educational material made for portable gadgets such as mobile phones and PDAs
(personal digital assistants). In doing so, the British, Swedish and Italian
researchers try to adapt to the world of the young people they aim to reach.
According to the organizers of the fair, the project is a good example of a new
look at learning with digital media.
On Thursday and Friday
more projects were on show which used user interfaces that bear no resemblance
to the average Windows programme. Take Kijdradio for example, an internet
application which allows children aged between eight and twelve to set up their
own radio station and use a simple console to broadcast their own shows.
Marjolein Ruyg, who made Kijkradio, won the Kids and Tools prize at Cinekid
[the annual showcase of media for children held in Amsterdam in October, ed].
Her website has already attracted thousands of young radio makers.
The project Amicitia
from V2_ and the Netherlands Institute for Image and Sound, offers people the
opportunity to make their own digital films using news coverage from a number
of European broadcasting companies. V2_ designed an intuitive user interface
which allows you to place the video fragments in sequence easily.
The Dutch organization
Butterfly Works from Amsterdam designed an online learning programme for the
World Population Foundation which gives young people and their teachers in
Uganda information about sexual education and social behaviour. Virtual friends
Rose and David help the teachers pass on sensitive information about issues
such as AIDS prevention and sexual violence. Butterfly Works hopes to expand
the project to other developing countries, but the availability of internet,
computers and electricity are limiting factors in their plans.
Wearable technology
isnÕt only useful, it can also be fashionable. During the e-culture fair there
was a Ôfashion showÕ of clothing fitted with digital gadgets. Some dozen
designers showed their Ôsmart clothingÕ in Paradiso, clothes that react to
bodily signals. The Thai designer Sompit Moi Fusakul for example showed
jewellery that reflects the emotional state of the wearer. If your heart beats
faster, the jewellery changes shape and colour. The clothing designed by Jenny
Tillotson, focuses on the nose. The British designer is working on a dress that
can check whether someone is sweating and if neccessary spray some deodorant.
The project
Inside/Outside by American designer Katherine Moriwaki uses handbags with
sensors to measure air pollution. People wearing the bags can form a network
that registers environmental factors. Moriwaki: Ò in a normal handbag you
collect physical objects. In mine you collect digital objectsÓ.
All rather functional,
concluded one visitor to the fair, but above all, fun. But clothes with chips
can also save your life. Electronics company Philips, who werenÕt at the fair,
came out this week with smart underwear for heart patients. If the wearer has a
heart attack, the underpants use a mobile phone to call an ambulance.