The actual images projected
by first and second projector (Click to see the larger images). Notice the prewarping of
textures.
When these pre-warped textures are projected on planar faces, they appear correctly
painted on those physical models. This is only a demonstration prototype.
In the final system, we plan to compute the 3D relationship between the physical model and
the projectors. Then, we will use real-time pre-warping using advanced graphics
techniques. This will allow not just 'painting' of textures on top of physical models but
also displaying virtual 3D objects on those surfaces for a head-tracked user.We have
experience with similar calibration and rendering problems in other display systems we
have built. However, in this particular case, the issue of seamless projection with
possibly non-contiguous projection overlaps makes the rendering task more complex. The
paper describes a possible approach.
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