Andrew Shultz MAS 962 Scaling up ClearBoard: the Clear Room Before I begin to describe the concept, I should note that it comes from three sources: ClearBoard, wearable computing (thanks to Thad for bringing this to my attention), and an attempt to be realistic rather than completely science fictional. There's no reason to call it Clear Room except that it happens in a room and I was thinking about ClearBoard. The idea of Clear Room is to give people who are widely geographically distributed a chance to collaborate at a virtual whiteboard. In this respect, it is like clearboard, however, it goes beyond clearboard in that it would like to allow more than two people to collaborate. A session of clear room uses the meeting with white board as its model. People share a space with chairs and a table, and may take turns moving to the whiteboard and drawing there, or may put as many people at the white board as can fit (or more). Each person can both hear what other people are saying and notice what they are paying attention to through gestural cues. The setup of clear room is as follows. Each site must have a room with a digital whiteboard of the same size and shape. The room layouts, ideally, would be similar, but this may or may not be strictly necessary. Each participant would wear a pair of glasses, ideally as light as possible, allowing a computer to project an image over what they would normally see, and stereo headphones. Also, there would be cameras in each room allowing a computer to keep track of the person using that location. (The cameras could be replaced by any method that allows a computer to keep track of a personUs gestures and gaze.) The device providing the person's overlay image would also have to have some feedback to tell the computer controlling clear room where the wearer is looking so that the appropriate picture could be projected. In the virtual meeting, the other people are projected into each participantUs vision, so that they can be seen. While it would be desirable for them to be photorealistic, this is obviously beyond us at this time, and for a first cut people could be represented as more simple models, as long as gestures and gaze were accurately reproduced. In addition, what is written on one whiteboard would be displayed on all of them. This could be done either through projecting it as the people are projected, or by having the boards themselves communicate. Either way would work. In any case, this would also allow the contents of the whiteboard to be saved after the meeting, or for more complicated things to be displayed on it through computer control, such as video. A number of points should be addressed as far as human interaction. Furniture in the rooms should be laid out in a similar fashion. This would avoid the somewhat distracting sight of colleagues walking through your table. Additionally, while there is nothing in the system preventing two people from occupying the same space, I think that users would not wish to, as this would only be confusing (and probably rude). Speech should be reproduced in stereo: for instance, someone speaking to your left should be heard mostly in your left ear. In all cases attempts should be made to preserve the illusion that the projected people are in fact real people in the meeting room with you. The necessary components for Clear Room are, I believe, within reach of present technology. Having computers keep track of peopleUs gestures is already being researched. The technology for overlaying images onto real space also exists, and the technology for placing those images within a room is being researched as well. The rest is trivial: the digital whiteboarding and stereo sound already exist in todayUs applications and games. While this falls short of the full virtual reality envisioned by many, I think that by limiting the space and objects that the computer must know about to one room and a whiteboard a limited but useful virtual space is possible now. The virtual space has to map to a physical space in this manner so that moving around and interacting with others in it will feel natural. While flying through virual space with a mouse and goggles might have some applications in the entertainment industry, I do not believe that it will ever be useful as a tool for getting work done. The full virtual office will have to wait until the computer can write images directly into our brains, which isn't even the forseeable future. Clear Room is implementable today, and could prove to be of use for distributed collaborative work.