Simulation of Tearing Cloth with Frayed Edges
Napaporn Metaaphanon1
Yosuke Bando1,2
Bing-Yu Chen3
Tomoyuki Nishita1
1The University of Tokyo
2TOSHIBA Corporation
3National Taiwan University
Woven cloth can commonly be seen in daily life and also in animation. Unless prevented in some way, woven cloth
usually frays at the edges. However, in computer graphics, woven cloth is typically modeled as a continuum sheet,
which is not suitable for representing frays. This paper proposes a model that allows yarn movement and slippage
during cloth tearing. Drawing upon techniques from textile and mechanical engineering fields, we model cloth as
woven yarn crossings where each yarn can be independently torn when the strain limit is reached. To make the
model practical for graphics applications, we simulate only tearing part of cloth with a yarn-level model using a
simple constrained mass-spring system for computational efficiency. We designed conditions for switching from a
standard continuum sheet model to our yarn-level model, so that frays can be initiated and propagated along the
torn lines. Results show that our method can achieve plausible tearing cloth animation with frayed edges.
- Paper (35MB, PDF) and Video (44MB, AVI):
Computer Graphics Forum (Proceedings of Pacific Graphics 2009), Vol. 28, No. 7, pp. 1837-1844, 2009.
Frays commonly seen around torn edges of woven cloth are simulated at the yarn level for visually plausible tearing cloth animation.
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