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The Patrol Task
The ``Patrol task'' is an attempt to test techniques from the
laboratory in less constrained environments. Patrol is a game played
by MIT students every weekend in a campus building. The participants
are divided into teams denoted by colored head bands. Each participant
starts with a rubber suction dart gun and a small number of darts.
After proceeding to the second floor to ``resurrect'' the teams
converge on the basement, mezzanine, and first floors to hunt each
other. If shot with a dart, the participant removes his head band,
waits for fighting to finish, and proceeds to the second floor before
replacing his head band and returning. While there are no formal goals
besides shooting members of other teams, some players maintain a
``kill ratio'' of the number of players he shot versus the number of
times he was shot. Others emphasize stealth, team play, or holding
``territory.''
Originally, Patrol provided an entertaining way to test the robustness
of wearable computing techniques and apparatus for other projects,
such as hand tracking for the sign language recognizer
[20]. However, it quickly became apparent that the
gestures and actions in Patrol provided a relatively well defined
language and goal structure in a very harsh ``real-life'' sensing
environment. As such, Patrol became a context-sensing project within
itself. The next sections discuss current work on determining
player location and task using only on-body sensing apparatus.
Next: Apparatus
Up: Visual Contextual Awareness in
Previous: Identification of Relevant Objects
Thad Starner
1998-09-22