Publications

2018

Misha Sra, Xuhai Xu, Aske Mottelson and Pattie Maes. VMotion: Designing a Seamless Walking Experience in VR. DIS 2018.
Misha Sra, Aske Mottelson, and Pattie Maes. Your Place And Mine: Designing a Shared VR Experience for Remotely Located Users. DIS 2018.
Misha Sra, Xuhai Xu, and Pattie Maes. BreathVR: Leveraging breathing as a directly controlled interface for virtual reality games. CHI 2018.[BEST PAPER NOMINEE (top 5%)].
Nicolas Villar, Daniel Cletheroe, Greg Saul, Christian Holz, Tim Regan, Oscar Salandin, Misha Sra, Hyi-Shyong yeo, William Field, and Haiyan Zhang. Project Zanzibar: A portable and flexible tangible interaction platform. CHI 2018. [BEST PAPER AWARD (top 1%)].

2017

Misha Sra, Sergio Garrido-Jurado, and Pattie Maes. Oasis: Procedurally generated social virtual spaces from 3d scanned real spaces. IEEE Transactions on Visualization and Computer Graphics, 2017. (Early Access).
Misha Sra, Prashanth Vijayaraghavan, Pattie Maes, and Deb Roy. Auris: Creating affective virtual spaces from music. In ACM VRST 2017, pages 26:1–26:11.
Misha Sra, Xuhai Xu, and Pattie Maes. Galvr: A novel collaboration interface using GVS. In ACM VRST 2017, pages 61:1–61:2.
Misha Sra, Prashanth Vijayaraghavan, Ognjen Rudovic, Pattie Maes, and Deb Roy. Deepspace: Mood-based image texture generation for virtual reality from music. In IEEE CVPRW 2017, pages 2289–2298.
Misha Sra. Steering locomotion by vestibular perturbation in room-scale VR. In IEEE VR 2017, pages 405–406.
Manisha Mohan, Misha Sra, and Chris Schmandt. Technological interventions to detect, communicate and deter sexual assault. In ACM ISWC 2017, pages 126–129.

2016

Misha Sra, Sergio Garrido-Jurado, Chris Schmandt, and Pattie Maes. Procedurally generated virtual reality from 3D reconstructed physical space. In ACM VRST 2016, pages 191–200. [BEST PAPER AWARD (top 0.02%)].
Dhruv Jain, Misha Sra, Jingru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, and Chris Schmandt. Immersive terrestrial scuba diving using virtual reality. In ACM CHI 2016, pages 1563–1569.
Misha Sra. Asymmetric design approach and collision avoidance techniques for room-scale multiplayer virtual reality. In ACM UIST 2016, pages 29–32.
Dhruv Jain, Misha Sra, Jingru Guo, Rodrigo Marques, Raymond Wu, Justin Chiu, and Chris Schmandt. Immersive scuba diving simulator using virtual reality. In ACM UIST 2016, pages 729–739.
Misha Sra and Chris Schmandt. Bringing real objects, spaces, actions, and interactions into social VR. In IEEE 3DCVE 2016, pages 16–17.
2015 and older
Misha Sra and Chris Schmandt. Expanding social mobile games beyond the device screen. Personal and Ubiquitous Computing, 19(3-4):495–508, 2015.
Weixuan Chen, Misha Sra, and Rosalind Picard. Improving sleep-wake schedule using sleep behavior visualization and a bedtime alarm. In ICST EAI Wireless Mobile Communication and Healthcare 2015, pages 241–244.
Misha Sra and Chris Schmandt. Metaspace: Full-body tracking for immersive multiperson virtual reality. In ACM UIST 2015, pages 47–48.
Misha Sra and Chris Schmandt. Spotz: A location-based approach to self-awareness. In Springer Persuasive Tech. 2013, pages 216–221.
Misha Sra, Austin Lee, Sheng-Ying Pao, Gonglue Jiang, and Hiroshii Ishii. Point and share: from paper to whiteboard. In ACM UIST 2012, pages 23–24.