Full-body Tracking VR
Vive + IK
Vive + IK
The maelstrom of time whirls around a single still point in space. A landscape is washed up against by the industry of man and borne heavily down upon by nature. We watch the whirls and eddies of time as we recast what we see and how we experience the space around us.
Virtual reality has been successfully used to study and treat psychological disorders such as phobias but has rarely been applied to emotions other than fear and anxiety. This project explores the effectiveness of virtual reality in...
Automatic generation of VR from 3D reconstruction of a user's real environment. Object recognition used to recognize furniture for providing full-body haptics.
Creating immersive and interactive VR worlds using the real world as a template.
Asymmetric multiplayer VR with roles based on the size of a user's space.
Hardware + GearVR
Multisensory scuba diving experience in VR.
Hardware + DK2
Room-scale SocialVR with object and full-body tracking. It was built before the Vive was released.
Kinect + DK2
Room-scale SocialVR with full-body tracking. It was built before the Vive was announced.
Kinect + DK2
A sensor-based bedtime alarm and a connected peripheral display on the wallpaper of the user's mobile phone to promote awareness with sleep data visualization.Android
Handwritten Tamil character recognition with a Convolutional Neural Network (CNN).
In-air gesture recognition system.
Gestural input for mobile and wearable devices.
A continuously morphing 4D geometrical VR world was my first VR project back in Fall 2013.
Three physical microgames for taking short breaks from sitting.
Hardware + Google Glass + Kinect
An outdoor fast paced team-based Android game. This was my Master's Thesis at the Media Lab completed in Aug 2012.
Hardware + Android
A location based personality generator and visualizer.
Digital pen that transmits writings on paper to the whiteboard.
Hardware + Python
An interactive tabletop application that displays a Health Score of a location, neighborhood or a selected area on a map.
Hardware + JS
I co-organized a 4-day VR/AR Hackathon at the MIT Media Lab in Oct 2016 with workshops, hacking and a public expo. 375 participants, some from as far as New Zealand and Japan came to participate in the event sponsored by Microsoft, Samsung, AT&T, HTC and more.
Invited speaker at the 2015 New Context Conference in Tokyo.
I co-led an Intro to Electronics hands-on activity for high school students at MIT Splash 2014.