For more in-depth information, please see my thesis
Simplest possible physical instantiation: PVDF contact mic + Sharpie.
Output over headphones

By itself it sounds like:
But in the headphones it sounded like this:

Concert bass drum and Bodhran resonances

Damped frame drum; natural hide head, two audio transducers (center and rim)
With the system off, it sounds like this:
dual audio pickups let the rim and center have different sounds, enabling more complex hand drum sounds like the djembe:
More unusual sounds are possible, for example using a distant Jackhammer sound effect on the rim sensor:
Using deconvolution to remove probematic resonances in common between the physical and virtual systems:
In the first clip, there is some clipping because one mode is overly strong. The second example shows the result of inverse filtering the stored resonance with a typical hit on the pad:
Damped real cymbal, single PVDF transducer, 60Hz touch sensing, optional pitch knob
Processing off:
pitch control on the cymbal:
Damping the cymbal by grabbing it (sensing 60 Hz hum from the hand):
ride cymbal+FM synthesizer resonances coupled nonlinearly:
Emulation of nonlinear cymbal effects to approximate the transition from ride to crash sounds:
Cymbal and snare sounds played together, a mini drumset example, note the rimshots.
tibetan bowl resonance:

Floor tom resonance with the wireless brush:
Cymbal resonance:
Bodhran resonance:
More unusual FM synthesizer resonance + wired brush controller alone.
In this example pitch is controlled by a footpedal:
Mesh head, large (18") speaker built into the drum shell

Concert bass drum resonance:
Snare drum roll:
Snare drum roll + rimshots:
Snare + Pocket change!
Augmenting James Patten's pico system to provide audio feedback: