Vendmaster 3000
Last Update:
January 2007
 
   





Vendmaster 3000:
A Language Game Among Capitalist Machines:


Vendmaster 3000 is a candy dispenser that operates with speech recognition. It offers three egzotic flavors from India, Germany
and South Korea for users who are capable of pronounciating the name of the brand in the local accent.

Users deposit 25 cents for their desired flavor and try to mimic a native speaker in five tries. If they can succeed, they receive their candy. If not, the machine gives their money back.

See video (~70 MB)
Download hi-res images: 0, 1, 2, 3, 4, 5



This project is conceived as an unfamiliar encounter with intelligent machines embedded in public spaces. It is modeled like a language game between two subjects, a real and an artificial one or a familiar and a strange one. One subject, here, is a vending machine that tells us the conditions of non-native speakers during one of the most ordinary acts of the everyday: something as ordinary as buying a bag of candy from the vending machine. Users, on their way to purchase candy, are kindly challenged and asked if they can pronounce the word “Skittles” the way a Korean would do in South Korea or “Mike and Ike” with a German accent or “Hot Tamales”, as if they are asking for it in a store in India. These candies here are offered as rare items, exotic products, quite unusual to the vending culture. While branded candies are often considered ahistorical and placeless for most Americans, here they are presented with an authentic quality, an origin that renders them more valuable in public opinion, perhaps in return of a small favor.

 
   
Trained by English speaking Korean, German and Indian natives, the augmented vending machine uses speech recognition technology to decide if the user can speak similar to the non-native speakers. As users pronounce “Skittles, Mike and Ike or Hot Tamales”, the machine records the different ways to pronounce these unfamiliar words. As users learn more about how to mimic words to pass their language test, they alienate from their own language. They speak a language that doesn’t belong to either party, yet mimicked and negotiated on the fly. This unfamiliar language, on the other hand is a gateway for the machine to learn about its other; extending its history of sounds that corresponds to the ways to say those particular words: “Skittles, Mike and Ike, Hot Tamales” in different accents.
Designing more intelligent encounters with these machines can be used for situating different social and cultural exchanges between machines and human as well as human and humans. Vendstar 3000 is proposed as an intervention into the machine culture. While it still fulfills its immanent responsibility to serve candy, it hijacks meaning briefly and disrupts this smooth experience of purchasing candy with a question: If I have to try to speak your language the way you do, will you also ever try to speak the way I do?

Project designed during Interrogative Design Workshop, Fall 2006
led by Krzysztof Wodiczko.

Funded (in part) by a Director's Grant from the
Council for the Arts at MIT

Special thanks to Arzu Ozkal for techinal and conceptual support, Soyeon Jung, Ishwinder Kaur, Dietmar Offenhuber, and Durga P. Pandey for their voices.