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The Makers of the 20th Century
A Unique Interface to Archived Information
Overview
The ‘Makers of the 20th Century’ is a reference CD-ROM, with a unique approach to user interfaces. By essence its a database of archived information about the 200 most influential people of the 20th century, owned by News Corp. The UI is a stunning visual experience, with various ways to access the archived information through different interface concepts.
The Makers was developed at the Zapa Digital Arts Research & Development center in Tel-Aviv, between 1994-1995. At that time it was a pioneering product in its category, and it won several awards, including First prize for Best Designed CD-ROM, the Frankfurt Book Fair 1996, and PC Plus Gold Award for best CD-ROM 1996 by PC Magazine.

The Product
The Main Menu

The Main Menu is the main navigation interface, where all the options are available for the user to access the archive. The use can choose between one of the Searches or one of the ‘Worlds’.  The Worlds are a visual walk through or interactive game interface the user has to explore or play in order to find the ‘hiding’ people and reach the information.
When the user rollover with the mouse above any of the graphics, a 3D animation starts to run with a relevant sound, giving the effect of a 2D graphic that gets it 3rd dimension from the user action.
 

The Random search

An interface for accessing any of the 200 people by clicking an image. Each image represents a person from the archive. The image can be the person's face, his invention, or any other image that can be easily recognized by the user. The 200 images are run as a loop sequence. The images are displayed at a frame rate of 1 frame per second, giving the experience of a video clip combined with a trivia game. At any point the user can stop the sequence, choose the featured person and access the person's archived files, or click ‘continue’ to re-activate the sequence.
 

The Worlds
The worlds are accessed from the Main Menu. Each world was designed in a different graphic style, different navigational logic and a different navigational interface. From graphic design point of view, Both 3D and 2D graphics were used, to create rich and unique environments. 
From content point of view, each world represented a group of people that belong to a specific category. The categories were named Mind, Power, Body, Senses, Discovery and Design. The navigational methods we used were either known methods such as a walk through, or unique ones such as a memory game or a video marionette.

The Mind World

The world of the thinkers, Novelists, play writers and poets. 
A 3D world, displayed to the user through a pre rendered panorama and short sequences of videos and walk through. The user navigates using the left/right arrows to rotate the panorama, and when the user spot a person she wants to learn more on – a walk through interface is available to get closer to the subject and view his archived information from the database.
Click the image on the left for selected snapshots.

The Power World

The world of the politicians, business moguls, economists and terrorists. 
A 3D world, built from 5 ‘continents’, each one contains the people from that continent.
The user navigated through the continents using pre rendered walk through interface, with navigational arrows to move forward / backward / left / right / up or down.
Click the image on the left for selected snapshots.
 

The Body World

The world of sport, dance, medicine and fashion. 
The interface to this world is a video sequence of a dancer, acting as a marionette, waiting for the user to give it life by selecting one of the people from the list on the right. When a person is selected, the marionette mimics the person's typical motion in a short sequence. For example – for Michael Jordan the dancer will dunk a basketball, for Babe Ruth she will present a home run etc.
Click the image on the left for selected snapshots.
 

The Senses World

The world of the artists, directors, actors and musicians.
The interface is a 2D interactive ‘memory game’. Users need to match pair of cards in order to expose the person behind them. When they match a pair of cards, a small animation is displayed to present each artist, and the user can click the artist image to access the archived information.
Click the image on the left for selected snapshots.
 

The Discovery  World

The world of the scientists and explorers.
The interface is a 2D exploration experience. The whole screen is dark, the mouse becomes a 'spotlight', and the user need to explore the screen and try to reveal the hidden animation. Each animation represents a major scientist or explorer by displaying a short animation of his/her discovery. Click each animation reveals the person name and image, and clicking again will load the archived information for that person.
Click the image on the left for selected snapshots.
 

The Design  World

The world of the inventors.
The interface is 4 ‘rooms’, with different inventions hidden in each room. The user has to explore the room with the mouse, and to reveal small animation of each invention. By clicking the animation the user access the archived information for that inventor.

Click the image on the left for selected snapshots.
 

The Direct Search

A series of pre-defined searches that gives the user both direct access to a specific person, or other interesting angles to navigate through the database.
The basic lists included search by name (A-Z) or by worlds.  Other lists covered nationality or gender. The most interesting ones are profession, timeline and connections. For example, using the timeline and selecting 1976, the user learns that Steven Jobs and Stephan Wozniak produce their first computer at that year, and that Noam Chomsky published Reflections on Language.
The connections list displayed interesting facts and all the people that share it. For example: Exiles, Died Violently, Thinkers, Young Achievers or Nobel prize winners.
 

Copyright (c) 1996 News Multimedia Limited. All Rights Reserved

© Oren Zuckerman 2003