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Constructionist
Design
An
Immersive Workshop on the Design
of Learning Tools and Environments
Hosted by Learning Lab Denmark
May 26-30, 2003

TENTATIVE
SCHEDULE
Day 1: GETTING SITUATED
- READINGS:
1. The course description, reading list, and requirements
for the Nature
of Constructionist Learning course at the Media Lab.
2. Papert, S. (1991). Situating
constructionism. In Papert & Harel, Eds., Constructionism.
Cambridge, MA: MIT Press.
3. Papert, S. (1999) What
is Logo? and Who Needs It? Introduction to a collection
of essays on LOGO experiences in a number of different countries
by LCSI.
4. Papert, S. (2000). What's
the big idea? Steps toward a pedagogy of Idea Power.
IBM Systems Journal, vol. 39, no. 3-4.
5.
Duckworth, E. (1972). The
Having of Wonderful Ideas. Harvard Educational Review
Vol. 42 No. 2 May 1972, 217-231. [I have included this paper because
I would like to ask people to read it along with paper 4.]
- DUE: [By May
12, 2003]
STATEMENT OF INTEREST: Write a short paper (a
couple of pages long) on why you would like to participate in
this seminar and how you imagine it would fit in with your research,
academic, or general interests.
SHORT PAPER: What does Constructionism
mean to you? If you are already familiar with the work of Epistemology
& Learning groups (Future of Learning Group, the Lifelong
Kindergarten Group, and the Grassroots invention Group) at the
Media Lab, discuss how your prior understanding of Constructionism
has changed or evolved by the first days readings.
Please send your papers constructionist-design@media.mit.edu.
DAY 2: FOUNDATIONS:
MINDSTORMS
Papert, S. (1980). Mindstorms: Children, Computers,
and Powerful Ideas. New York: Basic Books.
[required text: available at amazon.com]
NOTE: Mindstorms is a foundational work for constructionist
learning researchers. Many of our discussions will be based on
Mindstorms. I would therefore recommend a close reading
of this book prior to this course.
Day 3: DIVERSITY IN LEARNING
- READINGS:
1. Papert, S. (1986). Beyond the Cognitive:
The Other Face of Mathematics. Proceedings of the nineteenth
international Conference for the Psychology of Mathematics Education,
Plenary Lectures.
2. Turkle, S., & Papert, S. (1990). Epistemological
Pluralism. Signs, vol. 16, no. 1.
3. Wilensky, U. (1990). Abstract Meditations
on the Concrete and Concrete Implications for Mathematics Education.
Constructionism. Harel, I. & Papert, S. (Eds.). Norwood,
MA: Ablex Publishing.
4. Papert, S. (1999). Diversity
in Learning: A Vision for the New Millennium.
Videotaped speech for Vice President Al Gore's Diversity Task
Force.
5.
Ackermann, E. (2001). Piaget’s
Constructivism, Papert’s Constructionism: What’s the difference?
An extended version of this paper appears in French.
6. Ackermann, E. (1990). From Decontextualized
to Situated Knowledge: Revisiting Piaget's Water-Level Experiment.
E&L Memo No. 5.
- DUE:
SHORT PAPER: The short foreward to Mindstorms, called
The
Gears of My Childhood, has been very influential in the
work of constructionist learning and education researchers. Write
a short first reaction to this piece. I am only looking to see
what emotions it evokes in you and how your thoughts and feelings
about the central points of this piece evolve as you read the
rest of Mindstorms.
SHORT PAPER: Write a book review for Mindstorms.
Note that this book was written in 1980. To whom would you recommend
this book? Are the central messages of Mindstorms still
relevant today? Discuss the impact, if any, this book has had
on you personally.
Please send your papers constructionist-design@media.mit.edu.
- HANDS-ON:
SILENT
GAME: This is a game in which 3 people are involved in designing,
constructing, observing, and commenting on a construction. The
game helps to make explicit the design ideas.
- A
makes up some rules and keeps them private
- A
builds a construction following the rules
- B
and C observe
- C
takes notes
- B
continues the construction, trying to continue the pattern/rules
in A's exemplar
-
C continues taking notes
- C
speaks, describing observations
- B
speaks, then A, then all
Day
4: A NEW KIND OF RESEARCH
- READINGS:
1. Papert, S. (1993). Computer
Criticism vs. Technocentric Thinking. Educational Researcher,
January-February.
2. Papert, S. (1996). An
Exploration in the Space of Mathematics Educations. International
Journal of Computers for Mathematical Learning, Vol. 1, No.
1.
3.
Resnick, M. (1998). Technologies
for Lifelong Kindergarten.
Educational Technology Research and Development, vol. 46, no.
4.
4. Resnick, M., Berg, R., & Eisenberg, M.
(2000). Beyond
Black Boxes: Bringing Transparency and Aesthetics Back to Scientific
Investigation. Journal of the Learning Sciences,
vol. 9, no. 1.
5.
Martin, F., Mikhak, B., and Silverman, B. (2000). MetaCricket:
A designer's kit for making computational devices. IBM
Systems Journal, volume 39 No. 3-4.
6.
Project Zero and Reggio
Children (2002). Making
Learning Visible: Children as Individual and Group Learners.
Reggio Emilia, Italy: Reggio Children.
- HANDS-ON:
KINETIC SCULPTURES: Create a kinetic
sculpture with a cricket. You will need to download LogoBlocks
software for programming the cricket. Here are documents for
getting started with crickets
and
LogoBlocks. Here are some links with projects made by and
for kids:
(a) the PIE
network, especially their 20
ideas page.
(b) Learning
Technologies at the MIT Museum
(c) The Build-It-Yourself
Workshop, especially their Hall
of Fame
KNOT
TYING: We will explore concepts of topology by tying some basic
knots and explaining them to others. This engagement with the
material of string helps to think about appropriateness of various
media as supports for thinking about particular ideas.
DAY 5: MATERIAL, HUMAN, AND INTELLECTUAL CONTEXTS
- READINGS:
1. Resnick, M., Rusk, N., and Cooke, S. (1998).
The Computer
Clubhouse: Technological Fluency in the Inner City. In Schon,
D., Sanyal, B., and Mitchell, W. (eds.), High Technology and
Low-Income Communities, pp. 266-286. Cambridge: MIT Press.
2. Papert, S. & Cavallo, D. (2000) The Learning Hub: Entry Point
to Twenty First Century Learning.
3.
Bruckman, A. (2002). Co-Evolution
of Technological Design and Pedagogy in an Online Learning Community
To appear in Designing Virtual Communities in the Service of Learning.
Editors: Sasha Barab, Rob, and James Gray. Cambridge University
Press. Forthcoming 2002.
4.
Bruckman, A., and Resnick, M. (1995). The
MediaMOO Project: Constructionism and Professional Community.
Convergence, vol. 1, no. 1.
5.
Bers, M. (2001) Identity
Construction Environments: Developing Personal And Moral Values
Through The Design Of A Virtual City. The Journal of the
Learning Sciences, vol. 10, no. 4. NJ: Lawrence Erlbaum Associates,
Inc.
6.
Borovoy, R., Silverman, B., Gorton, T., Klann, J, Notowidigdo,
M., Knep, B., and Resnick, M (2001). Folk
Computing: Revisiting Oral Tradition as a Scaffold for Co-Present
Communities. Proceedings of the CHI conference on Human
factors in computing systems in March 2001. New York: ACM.
- DUE:
SHORT PAPER: React to Computer
Criticism vs. Technocentric Thinking.
SHORT PAPER: Compare and contrast the research
methodologies in the constructionist studies we read about last
week and the work presented in Making
Learning Visible: Children as Individual and Group Learners. Send your papers to ncl03-papers@media.mit.edu.
Please send your papers constructionist-design@media.mit.edu.

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