Constructionist Design

An Immersive Workshop on the Design
of Learning Tools and Environments


Hosted by Learning Lab Denmark

May 26-30, 2003

 


TENTATIVE SCHEDULE


Day 1: GETTING SITUATED

  • READINGS:
  • 1. The course description, reading list, and requirements for the Nature of Constructionist Learning course at the Media Lab.

    2. Papert, S. (1991). Situating constructionism. In Papert & Harel, Eds., Constructionism. Cambridge, MA: MIT Press.

    3. Papert, S. (1999) What is Logo? and Who Needs It? Introduction to a collection of essays on LOGO experiences in a number of different countries by LCSI.

    4. Papert, S. (2000). What's the big idea? Steps toward a pedagogy of Idea Power. IBM Systems Journal, vol. 39, no. 3-4.

    5. Duckworth, E. (1972). The Having of Wonderful Ideas. Harvard Educational Review Vol. 42 No. 2 May 1972, 217-231. [I have included this paper because I would like to ask people to read it along with paper 4.]

  • DUE: [By May 12, 2003]
  • STATEMENT OF INTEREST: Write a short paper (a couple of pages long) on why you would like to participate in this seminar and how you imagine it would fit in with your research, academic, or general interests.

    SHORT PAPER: What does Constructionism mean to you? If you are already familiar with the work of Epistemology & Learning groups (Future of Learning Group, the Lifelong Kindergarten Group, and the Grassroots invention Group) at the Media Lab, discuss how your prior understanding of Constructionism has changed or evolved by the first days readings.

    Please send your papers constructionist-design@media.mit.edu.


DAY 2:
FOUNDATIONS: MINDSTORMS

  • READINGS:

    Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books. [required text: available at amazon.com]

    NOTE: Mindstorms is a foundational work for constructionist learning researchers. Many of our discussions will be based on Mindstorms. I would therefore recommend a close reading of this book prior to this course.


Day 3: DIVERSITY IN LEARNING

  • DUE:
  • SHORT PAPER: The short foreward to Mindstorms, called The Gears of My Childhood, has been very influential in the work of constructionist learning and education researchers. Write a short first reaction to this piece. I am only looking to see what emotions it evokes in you and how your thoughts and feelings about the central points of this piece evolve as you read the rest of Mindstorms.

    SHORT PAPER: Write a book review for Mindstorms. Note that this book was written in 1980. To whom would you recommend this book? Are the central messages of Mindstorms still relevant today? Discuss the impact, if any, this book has had on you personally.

    Please send your papers constructionist-design@media.mit.edu.

  • HANDS-ON:

    SILENT GAME: This is a game in which 3 people are involved in designing, constructing, observing, and commenting on a construction. The game helps to make explicit the design ideas.

    • A makes up some rules and keeps them private
    • A builds a construction following the rules
    • B and C observe
    • C takes notes
    • B continues the construction, trying to continue the pattern/rules in A's exemplar
    • C continues taking notes
    • C speaks, describing observations
    • B speaks, then A, then all

Day 4: A NEW KIND OF RESEARCH

  • HANDS-ON:

    KINETIC SCULPTURES: Create a kinetic sculpture with a cricket. You will need to download LogoBlocks software for programming the cricket. Here are documents for getting started with crickets and LogoBlocks. Here are some links with projects made by and for kids:

    (a) the PIE network, especially their 20 ideas page.
    (b) Learning Technologies at the MIT Museum
    (c) The Build-It-Yourself Workshop, especially their Hall of Fame

    KNOT TYING: We will explore concepts of topology by tying some basic knots and explaining them to others. This engagement with the material of string helps to think about appropriateness of various media as supports for thinking about particular ideas.


DAY 5: MATERIAL, HUMAN, AND INTELLECTUAL CONTEXTS