Granular Synthesis
Granular synthesis is a sound synthesis method that operates on the microsound time scale. It is often based on the same principles as sampling but often includes analog technology. The samples are not used directly however, they are split in small pieces of around 1 to 50 ms (milliseconds) in length, or the synthesized sounds are very short. These small pieces are called grains. Multiple grains may be layered on top of each other all playing at different speed, phase and volume.
The result is no single tone, but a soundscape, often a cloud, that is subject to manipulation in a way unlike any natural sound and also unlike the sounds produced by most other synthesis techniques. By varying the waveform, envelope, duration, spatial position, and density of the grains many different sounds can be produced.
The result is usable as music, sound effects or as raw material for further processing by other synthesis or DSP effects. The range of effects that can be produced include amplitude modulation, time stretching, stereo or multichannel scattering, random reordering, disintegration and morphing.
Dennis Gabor researched how human beings communicate and hear. The result of his investigations was the theory of granular synthesis, although Greek composer Iannis Xenakis claimed that he was actually the first inventor of this synthesis technique (Xenakis, Formalized Mmposer Barry Truax was one of first to implement real-time versions of this synthesis technique.
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Software and Mapping
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‣Max/MSP as granular synthesis engine and mapping environment
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‣Simple Message System to transfer analog sensor signals from Arduino to Max/MSP
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‣Granular Toolkit for Max/MSP to synthesize audio
Max/MSP Interface
Sensor Layout inside Ball
Audio Samples
Ambience [.mp3, 1:58 minutes, 2.7MB]
Tortoise Drum Beat [.mp3, 2:06 minutes, 2.9MB]
Speak n’ Math [.mp3, 1:28 minutes, 2.0MB]
Video Samples
Class Presentation [.mov, 0:00 minutes, 00.0MB]
Closeup (Tortoise Drum Beat) [.mov, 6:37 minutes, 270MB]
References