A detailed timelined view of my portfolio
can be found in the download page.
COMPUTATIONAL TOOLS AND RESEARCH ENVIRONMENTS
Scratch
is a programming environment for youth at Computer Clubhouses and novices
to create animations, games, and interactive art. 2003-2006, Massachusetts
Institute of Technology, Media Laboratory, Lifelong Kindergarten Group
CodaChrome
graphical programming environment and hardware for the creation of electronic
jewelry and interactive art, using programmable tricolor LEDs. Thesis
research focus on the implications on such new media on the children’s
grasp of temporal concepts. 2001-2003, Massachusetts Institute of Technology,
Media Laboratory, Grassroots Invention Group
Project C3 (Children in Choros and Chronos) involved
the development of a GPS enabled system for map generation by 6-year olds
communicating through walkie-talkies in activities like map reading, model
constructing and navigating. 1998-2000, Computer Technology Institute,
Patras, Greece
E-Slate
is an exploratory learning environment, where custom designed software
components can be connected to create Microworlds, to implement an educational
activity design. 1993-2003 Computer Technology Institute, Patras, Greece
Project
e-Gadgets (Extrovert Gadgets) developed a conceptual framework
called Gadgetware Architectural Style (GAS), to construct gadgetworlds
(configuration of GAS-aware artifacts), which exhibits collective behavior
that exceeds the sum of the individual capabilities of its artifacts.
2000-2002 Computer Technology Institute, Patras, Greece
LEARNING ENVIRONMENTS AND SYSTEMS
Project
MENTOR multimedia educational software for foreign language
learning in high schools through the utilization of the internet. 1998-2000,
Computer Technology Institute, Patras, Greece
Xenios
is the continuation of the Mentor project where the greek software and
materials were repurposed, extended, and repackaged to be used by high
school teachers across Greece. 2000-2001 Computer Technology Institute,
Patras, Greece
Projects
Odysseas, Seirines, Nafsika: Action Odysseia was a cluster
of 19 projects aiming at the incorporation of computers and network technologies
in everyday school practise for all disciplines in more than 300 high-schools
in Greece. It built the school labs’ infrastructure, developed educational
software, educated 100 teacher trainers and educated around 6.000 school
teachers. Odysseas was a pilot project for the first 30 schools. Seirines
and Nausika were the pilot projects for the educational software development
and their successful outcomes were produced in large scale. 1998-2002,
Computer Technology Institute, Patras, Greece
Project
YDEES aimed at developing exploratory learning environments
for mathematics, geography, physics and music. 1995-1998, Computer Technology
Institute, Patras, Greece
ARCHAEOLOGICAL TOOLS AND SYSTEMS
Project
SATEP involved the design and development of the information
system SATEP for the archaeological excavation and documentation in the
prehistoric excavation in Dispilio, Greece. 1998-2001, Computer Technology
Institute, Patras & Prehistoric Excavation in Dispilio in Kastoria,
Greece
BS
thesis project implemented a system for the archaeological
excavation documentation of the Toumba excavation in Thessaloniki in Greece,
using GIS (geographical information systems), databases and hypermedia
technologies. 1996-1997, Department of Computer Engineering and Informatics,
University of Patras & Computer Technology Institute, Patras, Greece
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