<lilys@media.mit.edu>

MIT Media Lab

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Seattle Art Museum
May 2001 to August 2001

The VirtualDig: Treasures from a Lost Civilization
This interactive art installation supplements an archeological exhibit of objects found in Sichuan China dating from the 13thC BC to the 3rd C AD. The Virtual Dig Augmented Reality installation recreates the experience of the artifact discovery by enabling participants to manipulate and collaboratively piece together precious virtual objects found in the archeological pits. The gallery design contains several primary components, such as interactive rear-projection platforms, handheld displays (HMDs), video murals, localized sounds, and virtual models, which immerse visitors with a contextual awareness of the archeological site and inspire a deeper understanding for the overall museum exhibit. In the Virtual Gallery, Augmented Reality (AR) technology is used to overlay three-dimensional virtual models on the real world. Upon entering the Virtual Gallery, visitors are able to walk to a virtual pit and, using handheld HMDs, view objects and the environment of the archeological pit. Gestures and actions are interpreted by the rear-projection platforms, and participants are able to touch this platform and brush away virtual soil from the objects to explore the various layers of the pit. Several visitors can gather to solve puzzles of virtual broken mask pieces and experience the pit space together. Visitors may also walk through the installation without any devices and get an impression of the site through video and images displayed on projection screens.
Collaboration

SIGGRAPH 2000
Emerging Technologies
July 2000

MagicBook
SIGGRAPH (Special Interest Group on Computer Graphics) is the foremost conference in computer graphics, comprised of computer scientists, artists, animators, and human-computer interaction specialists. Magic Book uses the book paradigm to explore transitions between physical reality, augmented reality, and immersive virtual reality in a collaborative setting. Though it looks like a physical storybook, it uses video-based recognition and augmented reality technologies to generate displays that appear to rise off the page as virtual scenes. Together, readers explore storybook scenes in physical, augmented, and immersive VR settings.
Collaboration

SIGGRAPH 1999
Emerging Technologies
August 1999
Shared Space: Collaborative Augmented Reality 
The Shared Space interface demonstrates how Augmented Reality, the overlaying of virtual objects on the real world, can radically enhance face-to-face and remote collaboration. For face-to-face collaboration, this approach allows users to see each other and the real world at the same time as three-dimensional virtual images between them, supporting natural communication between users and intuitive manipulation of the virtual objects.
Collaboration

ZKM | Zentrum fur Kunst Medientechnologie
Digital Salon
November 1997

Global Bodies: My Space, Your place
My Space :: Your Place was a live and interactive digital performace celebrating the opening of the Center for Art and Media (ZKM). The Digital Salon performance in Hong Kong was networked with ZKM and Goethe-Institutes located on four continents around the world for a period of 24 hours.
http://salon-digital.zkm.de/globalbody/feng_shui/wheel2.html

Collaboration