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Semi-Finalist
in the Christopher Columbus Foundation Award,
sponsored by Discover Magazine.
The Living Book of the Senses extends the traditional book
into a fundamentally new sensorially interactive experience. It is
a tangible, sensing media that responds to the tactile and bodily
state of its user(s) to re-map our senses in a transmediated space.
With the Living Book we are able to see and sense our physical
surroundings while dynamically engaging with multi-sensory three-dimensional
mixed realities.
User-controlled dialog with the book elicits textured responses/answers
from the book (expressed in digital data: visual, textual, auditory,
tangible quivers). The Living Book becomes a provocative new
sensory experience, where participants' bodily states transform the
temporal narratives. When the user asks the book a query (via voice
recognition), the Living Book responds with cross-sensory narratives
influenced by the users' bodily states. In re-casting and re-mapping
our senses the Living Book creates an animate and reflexive experience.
In this mixed reality experience, users wear a head-tracker system
that enables them to see physical reality enhanced with a virtual
reality overlay. Users can touch and physically interact with this
tactile book which responds to physical states (via biofeedback, piezo
sensors, actuators). The book responds to individual and multiple
physical states to express resulting changes in narrative.
The narrative is a cultural history of the senses. The Living Book
is an enhanced learning tool that enables users to become aware of
their sensorial experience and bodily states. Collaborations using
this book enable distance learning with multiple user interactions.
The Living Book can be used in any narrative-based media to
create dynamic communication between any number of people.
Technical Description: ARToolkit
The camera inputs images/patterns and feeds them back into the ARToolkit
software which then displays digital information associated with the
physical markers onto the headset. The ARToolkit calculates camera
position and orientation relative to physical markers in real time
for video-mediated reality. Each reader can view AR scenes from their
own visual perspective.
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