Communication systems: A comparison along a set of major axes

Karrie Karahalios
Sociable Media Group
 
 

Electronic media can alter our perception of time and space and how we think about communication. One common example is the telephone. It bridged the distance gap and allowed two distant persons to converse synchronously.

In this site, I explore existing electronic communication systems along a set of several different axes. These axes are synchronicity, history, mass distribution, graphics, moderation, publicity, dimension, and abstractness.

These parameters are just some of the many by which communication systems can be studied. They provide insight into how and why these systems have evolved and they provide a means for comparing and contrasting these systems.

The malleability of electronic interfaces makes gradations along these axes possible. Slight fluctuations in these parameters greatly influence interface, use, audience size, identity, and communication patterns. Each of these parameters is discussed below.
 
 

Synchronicity

Synchronous vs. asynchronous conversation  

History 

Ephemeral vs. persistent conversation  

Graphics

Textual vs. graphical systems

 Mass distribution

One-to-one transmission vs. one-to-many 

Moderation

Moderated vs. unmoderated systems

Publicity

Publicity and privacy in conversation spaces  

3D

two-dimensional vs. three-dimensional conversation spaces

Abstractness 

abstract vs. realistic representation in a conversation space 

 

Some trends can be seen from this study. Archival of information and conversation is becoming easier with the use of electronic media. More and more systems are capable of doing so and many interfaces are including this feature in interfaces. More work should be done on how this would affect what people choose to say and when and if it should be included in interfaces.

Email and Usenet interfaces have not changed significantly since their conception. Increasing awareness of the people within one's near community would be an interesting feature to find in future interfaces. They bear a lot of traffic and some of that can be used as an extra feedback channel in the communication process.

Comparing graphics in systems requires much user study. It is difficult to know exactly which text and graphical systems are increasing in users.

What is of interest, especially in the research arena, is the trend towards communication systems that use computation to provide feedback channels that are not normally available in more familiar conversation schemes. One such example is MASSIVE. It provides users with information such as: whether or not they have met a person before, if they are staring or using the same object. It also lets users obtain different visualizations of the same space from near and far.

There have been many reimplementations of the letter and telephone. It will be interesting to see how systems evolve when we take advantage of the sensory capabilities of electronic systems and use them to enhance the familiar.


 
 
 
 
 

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©   November 2000