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BeHere General Exam Project
Introduction The BeHere is an exploration in visually blending together two remote spaces from the perspective of one person in the room. The result is a new perspective and form for the combined space for the observer in his or her local space. The perspective looks correct to a select person of the space. Others in the space view a dynamically changing space that is tied to that one person's movement in the space.
Process Images Model ![]() Figure 1. OpenGL rendering of the space looking at the origin.
Sensing Rendering
Figure 2. Three other views of the volume in Figure 1.
Research Issues Framing ![]() Figure 3. Projection screen. The left portion of the screen is adjacent to a parallel wall in the physical space. A perpendicular sheet of foam core is place to the right to represent a wall perpendicular to the projection screen. ![]() Figure 4. Half of a cardboard frame is placed onto perpendicular wall extending into the physical space. The purpose of this frame is to eventually bleed into the virtual space of the extended room.
Bleeding
Future issues This project brings forth interesting conceptual issues. To further this idea, it would be interesting to also have virtual objects bleed from the virtual into the real space. In the example above, the frame might begin in the virtual space and flow into the physical space. This can be accomplished through the use of another projector in the physical space projecting objects that can be static or dynamic onto the physical walls. Similarly artifacts of objects from the real space can bleed into the virtual space. One such example might involve placing a stool in the physical space near the projection screen and seeing its shadow in the virtual space. This would require complex vision, tracking, and modelling systems. The next step would be to have two physically existing spaces instead of one physical space and one virtual space. People in each of these spaces would each see a different dynamic space before them. How would this affect space usage and interaction? Which forms would be most observed? What forms would be created for the others in the space?
References Ascension Technology Corporation. The Flock of Birds: Installation and Operation Guide. 1995. R. Evans The Projective Cast: Architecture and its Three Geometries. The MIT Press. 1995. M. Kubovy. The Psychology of Perspective and Renaissance Art. Cambridge University Press. 1986. M. Woo, J,Neider, and T. Davis. OpenGL Programming Guide. Addison Wesley. 1997.
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