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The browser will now redirect you automatically to her new web page. In case it does not, please click here. Cassell was formerly an associate professor at MIT's Media Laboratory, where she directed the Gesture and Narrative Language Research Group. She holds a master's degree in Literature from the Université de Besançon (France), a master's degree in Linguistics from the University of Edinburgh (Scotland), and a double Ph.D. from the University of Chicago, in Psychology and in Linguistics. Cassell and her students study natural forms of communication and linguistic expression, and build the technological tools that enable and enhance these activities, in particular face-to-face conversation and storytelling. After having spent ten years studying verbal and non-verbal aspects of human communication through microanalysis of human data, Cassell began to bring her knowledge of human conversation to the design of computational systems, designing the first autonomous animated agent with speech, gesture, intonation and facial expression in 1994 during a sabbatical spent at the University of Pennsylvania Center for Human Simulation. Along with her students, she is currently implementing the newest generation of Embodied Conversational Agent -- "Rea" -- a life-size animated humanoid figure on a screen that can understand the conversational behaviors of the human standing in front of it (using computer vision techniques), and respond with appropriate speech, animated hand gestures, body movements, and facial expressions of its own. The architecture for this new "conversationally intelligent" agent is based on an analysis of conversational functions, allowing the system to exploit users' natural speech, gesture and head movement in the input to organize conversation, and to respond with automatically generated verbal and nonverbal behaviors of its own. As well as being a pioneer in this new research area of Embodied Conversational Agents, Justine Cassell has also played a key role in investigating the role that technologies such as these play in children's lives. Interactive technologies such as Sam, the virtual storytelling peer can have the potential to encourage children in creative, empowered and independent learning. They can also demonstrate ways for new technology to live away from the desktop, supporting children's full-bodied, collaborative, social play-based learning. Cassell and her students have built a suite of Story Listening Systems that encourage children to tell stories and in doing so to practice decontextualized language of the kind that is essential for literacy. Justine Cassell's other current research and projects include:
Professor Cassell has spoken about her research at academic conferences around the world, including AAAI, ACL, CHI, Cognitive Science, IJCAI, and SIGGRAPH, as well to industry leaders in companies such as IBM, Lego, Mattel, Philips, Toshiba and Xerox Parc. Justine Cassell co-edited a volume on gender and computer games with Henry Jenkins entitled From Barbie to Mortal Kombat: Gender and Computer Games (MIT Press, 1998) and a volume on autonomous communicating virtual humans, entitled Embodied Conversational Agents (MIT Press, 2000). She has published extensively in journals as diverse as Poetics Today, AI Magazine, and Computer Graphics.
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Justine Cassell MIT Media Laboratory E15-315 20 Ames Street Cambridge MA 617.253.4899 617.258.6264 [fax] justine@media.mit.edu
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