Last updated on December 15, 2006
Currently, I'm exploring interfaces that can enrich our daily exprience. Lover's Cups and Attention Interaction Design Toolkit are the latest project I've been working on. Please feel free to email me comments or questions. If you're interested in participating one of these projects, please let me know.
We present a software toolkit that allows graphic designers to make camera-based interactive environments in a short period of time without experience in user interface design or machine vision. The Attention Meter, a vision-based input toolkit, gives users an analysis of faces found in a given image stream, including facial expression, body motion, and attentive activities. This data is fed to a text file that can be easily understood by humans and programs alike.
Attention Meter: A Vision-based Input Toolkit for Interaction Designers (to appear in CHI 2006 work-in-progress)
My master thesis is about how intelligent spatial information systems interact with our attention and expectation. They are new types of user interaces emerged from ubiquitous computing. I called them Spatial User Interfaces (SUIs) which merge both the architectural space and computational systems.
Lover’s Cups explore the idea of sharing feelings of drinking between two people in different places by using cups as communication interfaces of drinking. Two cups are connected with each other, and glow when your lover is drinking.
The real world is not a computer screen. When can augmented reality and ambient interfaces improve the usability of a physical environment? This thesis presents data from design studies and experiments that demonstrate the value for ambient information and augmented reality design. The domestic kitchen is used as a domain to place smart technologies and to study visual attention, multi-tasking, food-preparation and disruptiveness.
related news: SIGGRAPH best-of 2005 at Hack-a-day
KitchenSense is a sensor rich networked kitchen research platform that uses CommonSense reasoning to simplify control interfaces and augment interaction. The system's sensor net attempts to interpret people's intentions to create fail-soft support for safe, efficient and aesthetic activity. By considering embedded sensor data together with daily-event knowledge a centrally-controlled OpenMind system can develop a shared context across various appliances.
ConSearch is a concept-associating search interface based on a cognitive model of web searching. It's a rating system that preserves the relevance of modern statisitcal learning and adds commonsense reasoning to make the search result reasonable. Adding a color layer of conceptual relationship could help users easily figure out the right ways to go. ConSearch provides an interactive way of retrieving search results by associating concepts.
DiningTogether is a sensible dining set as a new way to help people in a distance to have implicit and emotional communications when eating. The goal of the DiningTogether is to reconstruct the atmosphere of eating together in ambient and implicit ways. By exchanging the current states of dining wares, two separated dining events can be connected together. Using a dining set as eating tools and displaying tools at the same time, we intend to aid people to feel as if they are sharing food and drinks with their family or a close friend. DiningTogether includes Lover's cups, Family Dishes, and Emo-Clothes.
Making 3D models should be an easy and intuitive task like Free-hand sketching. This paper presents iSphere, a 24 degree of freedom 3D input device. iSphere is a dodecahedron embedded with 12 capacitive sensors for pulling-out and pressing-in manipulation on 12 control points of 3D geometries. iSphere exhibits the top-down 3D modeling approach for saving mental loads of low-level machineries. Using analog inputs of 3D manipulation, designers are able to have high-level modeling concepts like push or pull the 3D surfaces. Our experiment shows that iSphere saved steps of selecting control points and going through menus and make subjects more focus on what they want to build instead of how they can build. Novices saved significant time for learning 3D manipulation and making conceptual models, but lacking of fidelity is an issue of analog input device.
['04 Spring-'05 Spring]
Projects at Information Architecture Lab, NCKU, Taiwan.
Please check < Jackie's portfolio ('01-'02)>
A Spatially-Aware Tangible Interface for Computer-Aided Design. '03
Programmable Workspace. '03
Interactive Space-Time Navigator. '03
Interactive Architectural Desktop. '03
i-Cubes: S, M, L, XL. '03
Interactive Media Exhibition. '03
Designer as Conductor. '02
Navigating 3D Model with a Token-mounted Ruler. '02
Interactive Pointer. '02
Interactive Table. '02
Interactive Surfaces. '02
Interactive Desktop. '02
Informative Books. '02
Intelligent Copier. '02
Interactive Wall. '02
Graspable Image. '02
Intelligent Corner. '01
Vision Connector. '01
Water Window. '01
Responsive W@ll. '01