Flores, Fernando and Winograd, Terry (1986) Understanding Computers and Cognition: A New Foundation for Design. Norwood, N.J.: Ablex Publishing.
Thackara, J., “The Design Challenge of Pervasive Computing.” In Interactions, May-June 2001, pp. 46-52.
Foundation papers in tangible interfaces
Cooperstock, J., et al. “Evolution of a Reactive Environment.” In Proceedings of CHI’95, pp. 170-177.
Eisenberg, Michael, Nishioka, Ann and Schreiner M.E. (1998) “Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modeling,” Department of Computer Science and Institute of cognitive Science, University of Colorado, Boulder.
Ishii, H. and Ullmer, B. (1997) Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, in Proceedings of Conference on Human Factors in Computing Systems (CHI ‘97), (Atlanta, March 1997), ACM Press, pp. 234-241.
O’Malley, C. Fraser, D. “Literature Review in Learning with Tangible Technologies.” Nesta Futurelab series. Report 12, 2005. http://www.nestafuturelab.org/research/reviews/reviews_11_and12/12_01.htm
Africano D., Berg S., Lindbergh K., Lundholm P., Nilbrink F., Persson A. (2004). Designing tangible interfaces for children’s collaboration. Extended abstracts of CHI 04.
Alborzi, H., Druin, A., Montemayor, J., Platner, M., Porteous, J., Sherman, L., Boltman, A., Tax´En, G., Best, J., Hammer, J., Kruskal, A., Lal, A., Plaisant-Schwenn, T., Sumida, L., Wagner, R., and Hendler, J. (2000) Designing StoryRooms: Interactive storytelling spaces for children. In Proceedings of Designing Interactive Systems (DIS-2000), ACM Press, 95–104.
Marshall, P.,Price, S., and Rogers, Y. Conceptualising tangibles to support learning.
Proceedings of Interaction Design and Children, Preston, England, July
1-3, pages 101-110. 2003
Montemayor, J., Druin, A., Farber, A., Simms, S., Churaman, W.,
and D’Armour, A. (September 2001) Physical Programming: Designing Tools
for Children to Create Physical Interactive Environments CHI 2002, ACM
Conference on Human Factors in Computing Systems, CHI Letters, 4(1), 299-306.
Resnick, M., and Ocko, S. (1991). LEGO/Logo: Learning Through and About Design.
In Constructionism, edited by I. Harel & S. Papert. Norwood, NJ: Ablex Publishing.
Resnick, M., Bruckman, A., and Martin, F. (1996). Pianos Not
Stereos: Creating Computational Construction Kits. Interactions, vol.
3, no. 6 (September/October 1996).
Ryokai, K., Marti, S., Ishii, H. (2004) I/O Brush: Drawing with Everyday Objects
as Ink, in Proceedings of Conference on Human Factors in Computing Systems
(CHI ‘04).
Price, S., Rogers, Y., Scaife, M., Stanton, D., and Neale. H. (2003) Using ‘Tangibles’
to promote novel forms of playful learning. Interacting with Computers,
15(2), 169-185.
Price, S and Rogers, Y. (2004) Let’s get physical: the learning
benefits of interacting in digitally augmented physical spaces. Journal
of Computers and Education. 15(2), 169-185.
Scarlatos L.L. (2002). An Application of Tangible Interfaces
in Collaborative Learning Environments, SIGGRAPH 2002 Conference Abstracts
and Applications, 125-126.
Suzuki, H., and Kato, H. “AlgoBlock: A Tangible Programming Language.”
In Proceedings of the 4th European Logo Conference, August 1993. pp. 297-303.
Ullmer, B., and Ishii, H. (1999) MediaBlocks: Tangible interfaces
for online media (video). In Extended Abstracts of Conference on Human
Factors in Computing Systems (CHI1999). 31-32. ACM Press
Weinberg, Gili, Fletcher, R, Gan, S. 1998. “The baby sense environment:
enriching and monitoring infants’ experiences and communication.” Conference
summary on Human factors in computing systems (CHI) ’98, 325-326. ACM
Press.
Wyeth, P., Purchase, H. (2002) Tangible Programming Elements
for Young Children. In Proceedings of Conference on Human Factors in Computing
Systems (CHI2002). 774-775. ACM Press.
Zuckerman O., Arida, S., and Resnick M. (2005). Extending Tangible Interfaces for Education: Digital Montessori-inspired Manipulatives. Proceedings of CHI 2005.
Bruner, J. (2004) Towards a Theory of Instruction. Belknap Press.
Chi, M. Why is self explaining an effective domain general learning activity? in Glaser, R. ed. Advances in Instructional Psychology, Lawrence Erlbaum Associates, 1997.
Cole, M., and Cole, S. (2001) The Development of Children, Fourth Edition. New York, NY : Worth Publishers.
Dewey J. (1997) Experience And Education. Free Press; Reprint edition.
Duckworth E. (1996) The Having of Wonderful Ideas & Other Essays on Teaching & Learning. Teachers College Press; 2nd edition.
Furth, H. & Wachs, H. (1974). Thinking goes to school; Piaget’s theory in practice. New York: Oxford University Press.
Gardner, H. (1983). Frames of mind: The theory of multiple intelligences. New York: Basic Books.
Gopnik, Alison et al. (2001) The Scientist In the Crib: What Early Learning Tells Us About The Mind. Harper Paperbacks.
Holt, John. (1995) How Children Learn. Perseus Publishing; Revised edition.
Lave, Jane and Wenger, Etienne (1993). Situated Learning: Legitimate Peripheral Participation. New
Montessori, M. (1912). The montessori method. New York: Frederick Stokes Co.
Piaget, J. (1976). The grasp of consciousness. Cambridge: Harvard University Press.
Rogoff, Barbara. (1990). Apprenticeship in thinking: Cognitive development in social context. New York: Oxford University Press.
Vygotsky, L.S. (1978). Mind in Society. Cambridge: Harvard University Press.
Ackermann, E. Enactive Representations in Learning: Pretense, Models, and Machines, in Bliss, J., Light, P. and Saljo, R. eds. Learning Sites: Social and technological Contexts for learning, Elsevier, 1999, 144-154.
Ackermann, E. Perspective-taking and object construction: two keys to learning, in Kafai, Y. and Resnick, M. eds. Constructionism in practice: designing, thinking, and learning in a digital world, Lawrence Erlbaum, Mahwah, NJ, 1996, 25-35.
Klopfer, E., T. Um. (2002). Young adventurers - modeling of complex dynamic systems with elementary and middle school students. International Conference on the Learning Sciences. York: Cambridge University Press.
McNerney T. (2004). From turtles to Tangible Programming Bricks: explorations in physical language design. In Personal and Ubiquitous Computing, Volume 8, Issue 5 (September 2004), Pages: 326 – 337.
Perseus Publishing.National Research Council, How People Learn: Brain, Mind ,
Experience and School.
Papert, S. (2000). “What’s the big idea? Toward a Pedagogy
of idea power.” IBM Systems Journal Volume 39, No. 3 & 4.
Plowman, L. and Luckin, R. “Digital Childhoods, The Future of Learning
for the Under-10s.” Summary of Research 5 March 2003, Robinson College,
Cambridge.
Resnick, M. “Behavior Construction Kits.” In Communications of the ACM, July 1993, pp. 64-71. July 1993, pp. 64-71. ACM
Resnick, M. (1999). Decentralized modeling and decentralized thinking. In Feurzeig, W. and Roberts, N. (Eds). Modeling and simulation in precollege science and mathematics (114-137). Springer: New York.
Turkle, S., and Papert, S. (1990) Epistemological Pluralism. Signs 16, 1, 128-157.
Johnson, M. 1987. The body in the mind: The bodily basis of meaning, imagination, and reason. Chicago: The University of Chicago Press.
Kestenberg, J. S., Marcus, H., Robbins, E., Berlowe, J., & Buelte, A. 1972. “Development of the young child as expressed through bodily
movement.” Journal of the American Psychoanalytic Association, 19: 746-764. New York: APA.
Magill, R. A. 1989. Motor learning: Concepts and applications. Dubuque, Iowa: Wm C. Brown.
Seitz, J. A. 1992. “The development of bodily-kinesthetic intelligence
in Children: Implications for Education and Artistry.” Holistic Education Review, 35-39. Vermont: Holistic Education Press.
Brosterman N. (2002). Inventing Kindergarten. Harry N Abrams.
Chattin-McNichols J. (1991). The Montessori Controversy. Delmar Thomson Learning.
Giulio C., Zini M., (eds.) (1998). Reggio Children – Children, Spaces, Relations.
Liebschner J. (2002). A Child’s Work: Freedom and Play in Froebel’s Educational Theory and Practice. Lutterworth Press
Montessori M. (1982) Secret of Childhood. Ballantine Books; Reissue edition.
Muller T., Schneider R. (2002). Montessori: Educational Material for Early Childhood and Schools. Prestel; Bilingual edition.Contextual Area:
Banham,Reyner. Theory and Design in the First Machine Age. The MIT Press; 2nd edition (July 25, 1980).
Burnham, J. Beyond modern sculpture; the effects of science and technology on the sculpture of this century. New York: Braziller, 1968.
Hulten, K. G. Pontus, The Machine As Seen at the End of the Mechanical Age, New York, The Museum of Modern Art, 1968
Lupton, Ellen. Thinking With Type: A Critical Guide for Designers, Writers, Editors, & Students. (Design Briefs) Princeton Architectural Press (October 31, 2004)
Miyake, I, Fujiwara, D. Kries, M. A-Poc Making: Issey Miyake and Dai Fujiwara. Itra Design Stiftung; Bilingual edition (November, 2001)
Mount, C. Bartolucci, M. (Editor), Cabra, R. (Editor). Arne Jacobsen: Compact Design Portfolio. Chronicle Books (June, 2004)
Rand, P. Thoughts on design. New York: Van Nostrand Reinhold, 1970.
Shankin, E. A. (2002). “Art in the information age: Technology and conceptual art.” In Michael Corris, ed., Invisible College: Reconsidering “Conceptual Art.” Cambridge: Cambridge University Press.
Thompson, D. (1942). On Growth and Form: The Complete Revised Edition. New York: Dover Publications Inc, 1992. Reprinted from the original Cambridge University Press publication, 1942.
Tufte, E. Envisioning Information. Graphics Press (May, 1990).
Wingler, H. The Bauhaus: Weimar, Dessau, Berlin, Chicago. Cambridge, MA: MIT Press, 1969.
=> additional readings, included in response to DCGS feedback
Ascott, R., Behaviourist Art and the Cybernetic Vision
Benjamin, W., The Work of Art in the Age of Mechanical Reproduction (1936)
Burnham, J., The Art of Intelligent Systems (1969)
Burnham, J., Real Time Systems. Reprinted from Artforum (September, 1968).
Burnham, J., The Future of Responsive Systems in Art (1968)
Burnham, J. “Systems Esthetics.” Reprinted from Artforum (September, 1968).
Bush, V., As We May Think (1945)
Goldberg, K. The Robot in the Garden. Telerobotics and Telepistemology
in the Age of the Internet. MIT Press (2000).
Huhtamo, E. Trouble at the Interface, or the Identity Crisis of Interactive Art. http://www.mediaarthistory.org/Programmatic%20key%20texts/pdfs/Huhtamo.pdf
Interfacing reality (panel): exploring emerging trends between humans and machines. http://doi.acm.org/10.1145/258734.258904
Kac, E. “Interactive Art on the Internet”, Wired World, Proceedings of the Ars Electronica Symposium, Peter Weibel, 1995.
Kac, E. http://www.ekac.org/Telepresence.art._94.html
McCarter, R. Building Machines. Princeton Architectural Press (1997).
Survival Research Laboratories http://www.srl.org
Tuchman, Maurice. Exhibition Catalog for Art and Technology (LACMA, 1970).
Winner, L. Autonomous Technology: Technics-out-of-Control as a Theme in Political Thought. MIT Press (1978).