
The Creativity and Learning research project explores creativity
and learning dynamics with computational media.
The research focuses on, first, understanding how students
use digital tools to improve their creativity and, second,
on understanding the learning and collaboration dynamics in
new media environments, both in a co-presence situation and
in remote collaborative environments.
Play Video: creativity
and learning in remote collaborative environments
(mp4 format, 38.9 MB, 05'21 min.)
The project is based in three complementary steps:
[1] The first step consists in doing interviews with experts
in the fields of education and new media. These interviews help
us to investigate the relationship between creativity and learning,
especially focusing on the pedagogical issues emerging with
the implementation of new collaborative learning environments
and with the use of computational tools for education.
This stage provides a theoretical framework in thinking of the
evolution of learning and creativity with digital media.
[2] The second aspect focuses on new media and computational
tools that encourage creativity and learning in the educational
setting. In this step, we elaborate on the communication media
and digital tools that are used during the classes.
With these descriptions, we provide a general overview of the
tools used for creativity and learning in our uniquely digital
environments.
[3] The last stage of the project consists in doing research
on MIT classes that use particular innovative educational settings,
implementing new learning environments to promote creativity
and learning. Using qualitative research methodology and ethnographic
observation we try to understand the creativity process and
collective intelligence dynamics in remote collaborative learning
environments.
We have put together a small introductory video, in either
a large
(5.3M) or smaller
(1.2) size. The length of the movie is roughly
2 minutes.
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