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William J. Mitchell, Ryan C.C. Chin, Frank O. Gehry,
James Glymph, Professor Donald Sadoway and Professor
John Heywood
The common car, one of the most significant objects
in our everyday life, is rapidly losing emotional ground.
To reinvigorate general interest in the common automobile,
we propose to design and build a new type of "people's
car," which reinvents the car as a designed object,
and redefines the user's relationship to the car. To
take the design process "out of the box,"
the prototype will be designed from a new perspective:
that of architecture. The project will be led by architect
Frank O. Gehry and CC++. The final show car will be
presented at the Detroit Autoshow in January 2005.
This design workshop is a continuation of the fall course
MAS.966: Concept Car with GM and Frank O. Gehry. The
goal of this design workshop is to radically rethink
the relationship of the car and the city. We will pursue
this goal, in close collaboration with Frank O. Gehry
Partners and General Motors, by developing and critically
evaluating designs for a concept car.
The eventual outcome, after further development and
documentation of a chosen option, will be the construction
of a full-scale, running prototype. It will have sufficient
intelligence to know the city that it inhabits, and
to provide not just transportation, but an efficient,
responsive interface to the resources that the city
offers. We will be particularly concerned with innovative
electronics and software, new materials and processes,
and their implications for interior space, exterior
form, and the experience of driving. We will work from
the beginning in a sophisticated 3D geometric modeling
environment (Catia), and we will make extensive use
of rapid prototyping and other facilities for producing
physical scale models.
The goal of this design workshop is to radically rethink
the relationship of the car and the city. We will pursue
this goal, in close collaboration with Frank O. Gehry
Partners and General Motors, by developing and critically
evaluating designs for a concept car. The eventual outcome,
after further development and documentation of a chosen
option, will be the construction of a full-scale, running
prototype. It will have sufficient intelligence to know
the city that it inhabits, and to provide not just transportation,
but an efficient, responsive interface to the resources
that he city offers. We will be particularly concerned
with innovative electronics and software, new materials
and processes, and their implications for interior space,
exterior form, and the experience of driving. We will
work from the beginning in a sophisticated 3D geometric
modeling environment (Catia), and we will make extensive
use of rapid prototyping and other facilities for producing
physical scale models.
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