IN BRIEF

I'm a second year Masters student with the Sociable Media Group at the MIT Media Lab, working with Prof. Judith Donath. I'm interested in studying, designing, and building systems for technology mediated sociality.

You can reach me at dharry@media.mit.edu. My office is E15-391. Also, my del.icio.us, my last.fm, my (joint) blog.

PAPERS / PRESS / PRESENTATIONS

*SPACE

My thesis project in progress. *space will be a new virtual world that explores the possibilities of embedding functional attributes into virtual architecture to create a new vocabulary for social virtual spaces.

BACKCHAN.NL

A web-based system for facilitating question asking and answering in conference situations. By putting question-asking on the web, it allows a remote audience to participate in the same way that the local audience does. Read more in our CHI paper.

With Joshua Green and Dan Gutierrez.

STIFF PEOPLE'S LEAGUE

A mixed reality table soccer game in which teams of virtual and real players compete. Debuted at Ars Electronica 2007. Read an overview here or view photos here. To appear in Homo Ludens Ludens in Gijon, Spain.

With Dietmar Offenhuber and Orkan Telhan.

INFORMATION SPACES

In this three dimensional social space, we use the design of the meeting space itself to give participants a vocabulary for responding to the meeting as well as a technique for visualizing the history of the meeting itself. Read more in our CHI paper.

INFORMATION AVATARS

I created an avatar that slowly grows out to connect with other avatars around it. Over time, these avatars' colors shift and change to become more like the colors of people near them, visualizing their relationships.'

THE PROJECTS

We propose an extensible cellular building structure that provides people with a space to work, play, and socialize. We also describe a set of "social utilities" to support effective navigation, self expression, and visualization.

With Dietmar Offenhuber.

TUG AND TALK

The Tug and Talk device sits on your belt and connects to your shirt. Another Tug and Talk user can tug on the chain coming out of their matching belt and their tugging pattern is replicated as a tug on your own shirt. Presented at alt.chi 2007.

With Matt Adcock, Matt Boch, Vanessa Harden, and Retro Poblano.

SOUSREALITY

"Sousreality" is a pair of connected spaces linked through the metaphor of a crystal ball. In the SIGGRAPH gallery is a crystal ball that peers into Second Life, and in Second Life there is a crystal sphere containing a real-time inside-out vision of the gallery.

With Dietmar Offenhuber and Orkan Telhan.

CHATTERPRINT

Chatterprint is a concept for a sharable visualization that describes the history of a single person's online life through a variety of media including like instant messaging, online forums and social networking sites. By combining a range of different sources, I hope to capture the rhythms and patterns of online life in a way that people feel creates a meaningful self-portrait that they would want to share with others.

BRIDGING WORLDS

An ethnography of World of Warcraft players, studying how relationships move between the real and virtual worlds. This work refutes the common misconception that virtual worlds are meritocratic spaces.

My humanities thesis while at Olin College.

TREE FLOW

A visualization technique for illustrating changes of tree data structures over time, for instance the organizational chart of a company.

With Martin Wattenberg while at IBM Research in Cambridge.

K-CLIQUE REDUCTION

A visualization technique for reducing the complexity of graph visualizations. Uses a fast heuristic to identify complete subgraphs and represents those subgraphs as visually distinct nodes. This system also describes a method for "eroding" nodes at the periphery of the graph to simplify the final representation.

With Dan Lindquist while at Olin College.