Cati Vaucelle








clin d'oeil


Moving Pictures




Moving PIctures








Moving Pictures

By Cati Vaucelle, Diana Africano and Oskar Fjellström

Watch the Moving Pictures's movie!



Moving Pictures is a novel approach to collecting, editing and
performing visual and sound clips in real time. The cumbersome process of
capturing and editing becomes fluid in the improvisation of a story, and
accessible as a way to create a final movie.

Model of Moving Pictures; group picture during a user study; close-up onto Moving Pictures.



Tangible interfaces combine operations on physical objects with digital data. I have sought to develop interfaces where either digital data can be overlaid onto physical objects in a display space or physical objects can act as handles into the digital space. The tangible handle is more than a marker or place-holder for digital data. It has the power to materialize and redefine our conception of space and content during the creative process. From my observations of teenagers using video in workshops, I had hypothesized that my previous work Textable Movie would be even more powerful if I could construct a physical movie making device that would allow teenagers to easily understand and make videos using traditional cinematic language.



Moving Pictures: Looking Out/Looking In offers children the opportunity to gather imagery from their environment in the form of short video clips captured on video camera platforms that we modified for the application. I wanted to provide a transparent experience for the user, in which the cumbersome process of capturing and editing becomes fluid in the improvisation of a story and accessible as a way to create a final movie. For editing, Moving Pictures includes a multi-user workstation consisting of a set of two cameras, tokens, screen and an interactive platform where users create, explore, manipulate and share video content with each other. Multiple device input to the workstation supports group interaction and collaborative creation. The platform offers children the ability to look around in their environment to collect visual clips, e.g. in the city centre, in parks, to capture their short videos using their video cameras, and then come back inside on their video editing station to reflect on their media collection.


Design exploration

We explored different types of input tools appropriate for young users and finally proposed an interface that invites several users to collaborate in the creation and sharing of media stories. Thus, Moving Pictures is a multi-user station that invites young users to create, explore, manipulate and share video content with others. A video station containing a set of two cameras, tokens, a screen and an interactive platform, enables a spontaneous and sociable approach to video creation, selection and sequencing. The station supports multiple input devices and group interaction, encouraging collaborative creation. Integrating spatial components in the design such as two video cameras gave the option to take two perspectives in order to give a sense of space, e.g. close-up and large view on a scene at the same time. With this transformable interface, I wanted to realize my original vision, allowing users to establish and exchange visuals and sound, while capturing and editing is made transparent and the final creation of a movie benefits from the process of improvising a story.

With the use of digital cameras, the technical barriers of producing a final picture have been minimized. The possibility to take risks and experiment has been encouraged, enabling more expression through the use of visual media. Bridging the gap between innovation and production in the creative process is important as it makes it easier to express an idea. However for a majority of the population that does not master the conventions of visual media, some scaffolding, reflection, context and constraints are necessary. Intentionally, in Moving Pictures the user is limited in the length of the captured movie. Indeed, the tangible metaphor of a token symbolising a single shot had to be consistent and refers to the different shots in a storyboard.


User studies

During user studies, young adults adopted this physical metaphor accordingly to capture their video-story. They were careful of the length of the movie clips captured. It has enabled them to possess some rules in standard video editing without being too conscious of the details that could have broken the creative flow.

Irish movie director David Keating and I had regular discussions about how Moving Pictures could be used “test” cinematic ideas, and storyboard a movie. Moving Pictures allows a film director to test his/her scenario by quickly capturing a few shots and immediately being able to assemble a draft.


More information

Slides of my talk for Interact 2007.

Related Full papers: Interfacing Video Capture, Editing and Publication in a Tangible Environment. Vaucelle, C. and Ishii, H. Interact 2007 Socially Responsible Interaction. In Lecture Notes in Computer Science, Springer-Verlag Berlin Heidelberg Rio De Janeiro, Brasil. September 10-14, 2007.

Moving pictures: Looking Out/Looking In. Vaucelle, C., Africano, D., Davenport, G., Wiberg, M., and Fjellstrom, O. Incubator & full paper
As part of the Educators program. SIGGRAPH'05, Los Angeles, California, USA, 31 July - 4 August 2005. ACM Press.

Technical research on Moving Pictures

A discussion with Kimberly Smith on workshop for improvising move-stories using Moving Pictures


Selected Press

Moving Pictures appeared on WMMNA (We Make Money Not Art) and on Pasta and Vinegar

Movie of children interacting with Moving Pictures

Detailed content on a previous Moving Pictures web site

Related past work Textable Movie


Children storyboarding, acting out their scene in the city, and capturing their video clips.