course description course schedule +
weekly readings
project 1 project 2 complete reading list
Professor
Hiroshi Ishii
TAs
Amanda Parkes
Hayes Raffle
Kimiko Ryokai

Admin Assistant
Lisa Lieberson
Students 
 
 
 
 
 
Project 2

Based on the reflection of your first project, explore one of the following three directions.
• Extension to architectural space: extend the scale of interface to a large room/building/public space and design the physical interface which utilizes objects, space, and peripheral sensory information (ambient media).
• Extension to the human body: extend the physical interface closer to the skin to take advantage of tactility of physical interface. Design your wearable/tangible interfaces.
• Extension of your first project toward practical applications with clear focus on tasks.
• Continue to work on the first project to come up with new design to solve the problems identified in the design review.
• Develop theoretical framework or principles which guides design of tangible interfaces.
• Develop underlying sensing/actuation technologies for tangible interfaces.
Find a group (3 students/group maximum)

11/17 Second project proposal due
Presentations of second project proposals and design critique
• Make a poster, which summarizes your project ideas. We will put all the posters on the wall for collaborative design critique.
• Make sketches, a physical mockup or prototype
• Each group of students will give 5 – 10 minute presentation using this poster and physical mockup / prototype.
• Discuss on the possible submission of your final project report to CHI Short Talks and Interactive.

12/8 Discussion of 2nd project in progress
• Bring revised posters and/or mockups.
• Informal design discussion

12/13 9AM - 12PM Presentations of completed 2nd projects and design critique
• Formal 10 minute CHI style talk including live demo (or video),
• Turn in a paper (2 – 4 pages) summarizing project (in CHI paper format)

Group Project Description
Nick Knouf
Francis Lam
Christine Liu
Jeffrey Nordrum
DRIP: drinking realtime information protocol
Andrea Chew
Vincent Leclerc
Sajid Sadi
Aaron Tang
Sparks
Light has long been a metaphor for guidance, and has literally provided guidance via lighthouses and beacons for centuries. It is thus a natural choice for creating an ambient interface designed to guide people. Sparks uses light to facilitate salient conversations by linking strangers with similar interests together in scenarios where the participants likely have many common interests, but little knowledge of those shared interest. The glowing links, in the ambient context, represent the available guidance. When a user chooses to follow a link, though, the link becomes a metaphor of their physical path, and the light a beacon to their goal. Each person is also surrounded by a “digital aura”, projected outside their normal gaze, which leaves details available, but hidden “in plain sight”. When those with similar interest approach, these shared interests are slowly moved outward into the periphery of vision, and after a time combine to form a common tableau for their conversation. The metaphor of physical paths allows intuitive usage without requiring explicit input, and thus enhances social interaction while preserving un–enhanced interaction modes without encumbrance.
Dick Whitney
Peter Sand
dx/dt
An extension of the cineTact project, focusing primarily on the precise
manipulation of time and factors which change over it. The project will
expand the capability of the cineTact platform, and create interfaces for
applications like motion graphics.

Noah Fields
Arnaud Pilpre
Jonathan Gips
Philip Liang

 


Kelly Norton
Mat Leibowitz
Christine Liu

 
Hyemin Chung
Jackie Lee
 
Ana Pinto da Silva
Mahoro