Based
on the reflection
of your first project,
explore one of the following three directions.
• Extension to architectural space: extend the scale of interface
to a large room/building/public space and design the physical
interface which utilizes objects, space, and peripheral sensory
information (ambient media).
• Extension to the human body: extend the physical interface closer
to the skin to take advantage of tactility of physical interface.
Design your wearable/tangible interfaces.
• Extension of your first project toward practical applications
with clear focus on tasks.
• Continue to work on the first project to come up with new design
to solve the problems identified in the design review.
• Develop theoretical framework or principles which guides design
of tangible interfaces.
• Develop underlying sensing/actuation technologies for tangible
interfaces.
Find
a group (3 students/group maximum)
11/17 Second project proposal due
Presentations of second project proposals and design
critique
• Make a poster, which summarizes your project ideas. We
will put all the posters on the wall for collaborative design
critique.
• Make sketches, a physical mockup or prototype
• Each group of students will give 5 – 10
minute presentation using this poster and physical mockup
/ prototype.
• Discuss on the possible submission of your final project
report to CHI Short Talks and Interactive.
12/8 Discussion of 2nd project in progress
• Bring revised posters and/or mockups.
• Informal design discussion
12/13 9AM - 12PM Presentations of completed 2nd projects
and design critique
• Formal 10 minute CHI style talk including live demo
(or video),
•
Turn in a paper
(2 – 4
pages) summarizing project (in CHI paper format)
| Group |
Project
Description |
Nick
Knouf
Francis Lam
Christine Liu
Jeffrey Nordrum
|
DRIP:
drinking realtime information protocol |
Andrea
Chew
Vincent Leclerc
Sajid Sadi
Aaron Tang |
Sparks
Light has long been a metaphor for guidance, and has literally
provided guidance via lighthouses and beacons for centuries.
It is thus a natural choice for creating an ambient interface
designed to guide people. Sparks uses light to facilitate
salient conversations by linking strangers with similar
interests together in scenarios where the participants
likely have many common interests, but little knowledge
of those shared interest. The glowing links, in the ambient
context, represent the available guidance. When a user
chooses to follow a link, though, the link becomes a metaphor
of their physical path, and the light a beacon to their
goal. Each person is also surrounded by a “digital
aura”, projected outside their normal gaze, which
leaves details available, but hidden “in plain sight”.
When those with similar interest approach, these shared
interests are slowly moved outward into the periphery of
vision, and after a time combine to form a common tableau
for their conversation. The metaphor of physical paths
allows intuitive usage without requiring explicit input,
and thus enhances social interaction while preserving un–enhanced
interaction modes without encumbrance. |
Dick
Whitney
Peter Sand |
dx/dt
An extension of the cineTact project, focusing primarily
on the precise
manipulation of time and factors which change over it.
The project will
expand the capability of the cineTact platform, and create
interfaces for
applications like motion graphics. |
Noah
Fields
Arnaud Pilpre
Jonathan Gips
Philip Liang
|
|
Kelly Norton
Mat Leibowitz
Christine Liu
|
|
Hyemin
Chung
Jackie Lee
|
|
Ana
Pinto da Silva
Mahoro |
|
|