course description course schedule +
weekly readings
project 1 project 2 complete reading list
Professor
Hiroshi Ishii
TAs
Amanda Parkes
Hayes Raffle
Kimiko Ryokai

Admin Assistant
Lisa Lieberson
Students 
 
 
 
 
 
Project 1

Design a 'Tangible Interface' which utilizes graspable physical objects and your hands to manipulate digital information. Use computational power to augment / transform the manipulation of objects/material in a meaningful way for people to express, learn, and create. Avoid eliminating what is already comfortable and important to you about the objects / material.

Form a group of 3-4 students and define a problem domain and a specific user group you will be targeting.
Follow the design process from initial brainstorming through a final prototype design.

10/13 - Project proposal due
Presentations of first project proposals and design critique.
Prepare a poster (large format) which summarizes and communicates your first project ideas well with sketches.  (We will put all the posters on the wall of the class room so that everyone can easily access to the ideas and review them.)  You may also bring a physical mockup of your ideas if this helps demonstrate your design thinking and will inform the discussion. Each group of students will give 15-20 minute presentation followed by 5-10 minutes of discussion. You may present multiple ideas if you haven't decided on one- the purpose of the discussion will be to evaluate and refine your ideas. Also, write a very short project proposal/description (1 paragraph) which discusses the project and describes your user group and the complete interaction loop. Please email it to us and bring a hard copy to class.

10/27 - Final Project Presentations due
Each group will give 15-20 minute presentation using a final poster summarizing the results of your project and a further developed working prototype / mockup followed by 5-10 minutes of discussion. The level of technical implementation is up to you, just be sure to be able to demonstrate and describe the complete scenario of using your tangible interface. In many cases creating a video to illustrate your interaction loop can be very effective to show situations which can't be easily created (due to time or technical constraints) in a prototype. It is more important to demonstrate that you have thoroughly thought through your interface in concept and in usage than to have technical implementation of all the elements of your project.

Group Project Description
Andrea Chew
Ana Pinto da Silva
Aaron Tang
Vincent Leclerc
mag_Nets
mag_Nets transforms waiting space into an environment where users post, interact with, save and view connections between themselves and the members of their community. By manipulating digitally enriched pegs and viewing both the instant postings and connections between nodes, users see the commonalities between themselves and others while being brought up to date on the latest news and ideas.
Christine Liu,
Peter Sand,
Dick Whitney
CineTact
The CineTact serves as a tangible interface that has the capability to
faciliate manipulation of a high number of objects. Quick movement and
manuevers involved with editing and arranging movie clips for a film seem more
fitting for a two-handed tangible operation than a GUI. Small disk pairs,
magnetically attachable, represent separate film clips. Connecting clips and
transitions are created by connecting them linearly on the table. A small
thumbnail accompanies each clip; more detailed frames can be revealed by
pulling apart the disks ("unrolling" the clip). A timeline at the base of the
table handles timeline review and splicing, and physical bins on the table
store archived clips. Previewing current work is performed on a display screen
above the work area. CineTact's intuitive and quick-handed operation suits the
creative and fluid process of film editing.
Mat Laibowitz
Mimi Liu
Kelly Norton
Cliques : Tokens of friendship
Social networks are thought to bring people a greater sense of security by combating natural feelings of anonymity. The growing popularity of online services like Orkut and Friendster speaks to the fascination of mapping our social space. Our project, Cliques, couples this phenomenon with other, more tangible, social practices like the once popular practice of crafting friendship bracelets for friends. Cliques combines a physical avatar that, like the friendship bracelet, is personalized and given as an expression of friendship. The personalization includes not only external decoration, but also the contents of a small amount of memory, suitable for images, audio, contact information and perhaps some limited animation. The avatars then plug into a grid and through the manipulation of their heads, one can adjust their own emotional leanings towards any member of their social network. The changes are immediately registered on a display of one's own social surroundings. Inside of the avatar's memory, a map also indicates affinities for other individuals so that feedback can be provided, through the visualization and through a pager motor in the avatar, when avatars are placed too close to a non-agreeing avatar. The user group for such an interface ranges from the pre-teen crowd (Those who made friendship bracelets popular) to people in their early to mid twenties (Those who made online social networking popular).
Noah Fields
Jonathan Gips
Arnaud Pilpre

LightReading
LightReading is a graspable interface built around a simple desk lamp. Its purpose is to augment any physical book, without altering it, bytying its content into a richer digital context.

Nick Knouf
Francis Lam
Jeffrey Nordrum
Amiable Media
Technologies that aim at integrating the physical and digital worlds to give form to a new realm of communication. A realm of communication that moves beyond the spoken word where technology allows for human emotions to be
captured and transmitted across distances.
Philip Liang
Jackie Lee
Hyemin Chung
Sajid Sadi
ArchiTexture
This project explores using smart legos as building blocks for general structures. The legos are used, in essence, to manually 3D-print the object. Each lego is equipped with a full-color light and digital bus that allows each lego to talk to others, and eventually, to the main board, which can then extrapolate a complete and exact model. This model can be used for various analysis (such as finite element or cost analysis).

cueCloset
The project explores the sort of enhanced interactions that are possible with a regular clothes closet. To that end, the closet is equipped with sensors and a projection device. In passive mode, the projection device heats up recently worn clothes, so that there is a digital residue of the heat left behind by the actual act of wearking clothes. The active mode produces illumination on demand to highlight similarities and suggestions in an unobtrusive way, and learns from the interactions with the closet.

Fridge Manager
The Fridge Manager uses both the inside and outside of a fridge to make interactions with its contents more simple and physical, instead of having to deal with a paper list that doesn't capture all information about the contents. As contents are added, physical icons are produced for them to allow interaction. When such phycons are moved to a special area of the door display, the interrior automatically rearranges itself to allow easy acces.