Application for DIS 2004 Exhibition
Hayes Raffle • Amanda Parkes • Hiroshi Ishii


Interactive Experience
We envision Tobobo being exhibited as an open-ended table top interactive where visitors of all ages can collaborate on building playful animated creations and explore kinetic concepts. The installation size can be variable, an approximately 4'x4' table with room for visitors to interact around would be preferred.

Technical Specifications
Topobo requires a standard AC power source (outlet), a table and lighting. We will supply the Topobo parts, graphic banner, and looping video display (optional). We will need for DIS to provide a power outlet, table, chairs (optional) and lighting.

150 word abstract
What is it like to sculpt with motion? Topobo is a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. By snapping together a combination of Passive (static) and Active (motorized) components, people can quickly assemble dynamic biomorphic forms like plants, animals and skeletons with Topobo, animate those forms by pushing, pulling, and twisting them, and observe the system repeatedly play back those motions. For example, a moose can be constructed and then taught to gesture and walk by twisting its body and legs. The moose will then repeat those movements and walk repeatedly. Topobo works like an extension of the body givng one’s gestural fluency computation and memory.

30 word overview for inclusion in the program
What is it like to sculpt with motion? Topobo is a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion.

Project proposal -
aims and objectives

Topobo Movie (2 min)
small .mov (4MB)
medium .mpg (21MB)
large .mpg (31MB)
Project Brochure

Project Images

Artist CVs
Hayes Raffle
Amanda Parkes

Artist bios (pdf)
 
 
 

Contact Details:
hayes, amanda, ishii@media.mit.edu
Tangible Media Group MIT Media Lab 20 Ames St. E15-350
Cambridge, MA 02139
617.452.5618