Research Projects
| Research Projects | |
| Weakly labeled data | |
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Some thoughts on associative learning with perceptual state discovery and an EM-based algorithm are in this paper. This paper is more less rehashing the ideas from Trial By Eire, but it is more accurate and is properly grounded. |
| Trial By Eire | |
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My involvement with this was the utterance learning algorithm. There are two - simpler and faster which is actually used and another one, which is based on EM |
| K9.0 | |
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A short talk about models of animal conditioning at our behaviors group meeting which I gave just to sort things out for myself, so, it is pretty much novelty-free. |
| Conversation modeling | |
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Tony and I have been working on a system for topic detection in a casual conversation. Here is a wordy write-up on that. |
| SCFG-based Surveillance System | |
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In the Summer/Fall '98 I was working with Chris Stauffer from AI Lab on VSAM project, funded by DARPA Image Understanding program. We made a system for detection car-person interactions. The system used Chris' tracker and my stochastic parser to do it. The main trick was coming up with a way to describe parallel event streams in a sequential machine. The system was shown at the Integrated Feasibility Demonstration at Carnegie-Mellon University in October '98, and then, at the Image Understanding Workshop in November '98 in Monterrey, CA. There is a CVPR'99 workshop paper (HTML) about this work. Here are the slides from my talk at CVPR'99. And another paper with more technicalities. |
| Action recognition with SCFG | |
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For my Masters Thesis, I wrote a Stochastic Context Free Grammar Parser which was initially developed by Andreas Stolcke for NLP, and played with it a bit to make it useable for vision. A toy problem I chose was musical conducting. The technical chapters of the thesis are available as two separate papers TR #449 (CVPR98, HTML), and TR #450. |
| Lighting Independent Background Subtraction | |
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In November 1997, Claudio Pinhanez staged a computer play, called It/I. He wanted the play to have a truly theatrical feel, which required more freedom with the stage lighting than machine vision could really handle. We came up with a cute and simple way to cheat lighting. It worked pretty well and even handled people using flash photography during the performance you can see the movies on It/I's web page and the papers below (or see an HTML version). |
| KidsRoom(I) | |
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KidsRoom was the first "shocker" project that Aaron put me on once I arrived at MIT in '96. It gave me a clear preview of what's to come right off the bat :-). It was a lot of work and a lot of fun and in retrospect I wish I had more of a clue when I started. Stephen and Jim did the wast majority of work on this project. I only did the animation part. Unfortunately, it was a pretty large installation and the only thing that remained from it is the 120M worth of web pages and a paper. The next version, KidsRoom2 was built by NearLife and shown at the Milenium Dome in London for a year. |