Research Projects

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Research Projects
Weakly labeled data

Some thoughts on associative learning with perceptual state discovery and an EM-based algorithm are in this paper.  This paper is more less rehashing the ideas from Trial By Eire, but it is more accurate and is properly grounded.
Trial By Eire

My involvement with this was the utterance learning algorithm. There are two - simpler and faster which is actually used  and another one, which is based on EM 
K9.0

A short talk about models of animal conditioning at our behaviors group meeting which I gave just to sort things out for myself, so, it is pretty much novelty-free.
Conversation modeling

Tony and I have been working on a system for topic detection in a casual conversation.  Here is a wordy write-up on that.
SCFG-based Surveillance System

In the Summer/Fall '98 I was working with Chris Stauffer from AI Lab on VSAM project, funded by DARPA Image Understanding program.  We made a system for detection car-person interactions. The system used Chris' tracker and my stochastic parser to do it. The main trick was coming up with a way to describe parallel event streams in a sequential machine. The system was shown at the Integrated Feasibility Demonstration at Carnegie-Mellon University in October '98, and then, at the Image Understanding Workshop in November '98 in Monterrey, CA. There is a CVPR'99 workshop paper (HTML) about this work. Here are the slides from my talk at CVPR'99. And another paper with more technicalities.
Action recognition with SCFG

For my Masters Thesis, I wrote a Stochastic Context Free Grammar Parser which was initially developed by Andreas Stolcke for NLP, and played with it a bit to make it useable for vision. A toy problem I chose was musical conducting. The technical chapters of the thesis are available as two separate papers TR #449 (CVPR98, HTML), and TR #450.  
Lighting Independent Background Subtraction

 

In November 1997, Claudio Pinhanez staged a computer play, called It/I. He wanted the play to have a truly theatrical feel, which required more freedom with the stage lighting than machine vision could really handle. We came up with a cute and simple way to cheat lighting.  It worked pretty well and even handled people using flash photography during the performance you can see the movies on It/I's web page and the papers below (or see an HTML version).
KidsRoom(I)

 

KidsRoom was the first "shocker" project that Aaron put me on once I arrived at MIT in '96. It gave me a clear preview of what's to come right off the bat :-). It was a lot of work and a lot of fun and in retrospect I wish I had more of a clue when I started. Stephen and Jim did the wast majority of work on this project. I only did the animation part. Unfortunately, it was a pretty large installation and the only thing that remained from it is the 120M worth of web pages and a paper. The next version, KidsRoom2 was built by NearLife and shown at the Milenium Dome in London for a year.