Next: Introduction
397To appear: Presence, Special Issue on
Augmented Reality, 1997
Augmented Reality Through Wearable Computing
Thad Starner, Steve Mann, Bradley Rhodes, Jeffrey Levine,
Jennifer Healey, Dana Kirsch, Rosalind W. Picard, and Alex Pentland
Room E15-383, The Media Laboratory
Massachusetts Institute of Technology
20 Ames St., Cambridge, MA 02139
Abstract:
Wearable computing moves computation from the desktop to the user. We
are forming a community of networked wearable computer users to
explore, over a long period, the augmented realities that these
systems can provide. By adapting its behavior to the user's changing
environment, a body-worn computer can assist the user more
intelligently, consistently, and continuously than a desktop system.
A text-based augmented reality, the Remembrance Agent, is presented to
illustrate this approach. Video cameras are used both to warp the
visual input (mediated reality) and to sense the user's world for
graphical overlay. With a camera, the computer tracks the user's
finger, which acts as the system's mouse; performs face recognition;
and detects passive objects to overlay 2.5D and 3D graphics onto the
real world. Additional apparatus such as audio systems, infrared
beacons for sensing location, and biosensors for learning about the
wearer's affect are described. Using the input from these interface
devices and sensors, a long term goal of this project is to model the
user's actions, anticipate his or her needs, and perform a seemless
interaction between the virtual and physical environments.
Thad E Starner
Sat Nov 9 09:44:24 EST 1996