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A Selection of Completed Works by Cati Vaucelle | ||
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An overview about my prior work. An interview on We Make Money Not Art that positions my recent work. More experimentations on the Open Project Database. |
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I am an engineer and artist whose work explores how our expectations of physical space are transformed by digital technology. I am fascinated by the spatial qualities of personal experience and explore the imaginary mechanics of recollection. I mine people's associative memory for elements in their life by creating expressive tools. I research seamless sensory interventions providing the wearers the opportunity to use fashion as a supporting mental health treatment. I am a researcher and PhD candidate at the MIT Media Laboratory in the Tangible Media Group with Dr. Hiroshi Ishii.
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Picture This! Algorithmic film assembly using toy gestures, 2007. |
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If the toy had a visual perspective immediately accessible to the child, a new world would be opened to her. The toy could potentially bring the child into exploring visual and narrative perspectives of these character props, expanding her discovery and understanding of social interrelationships. |
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Touch·Sensitive |
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Touch·Sensitive Apparel. Haptic apparel that allows massage therapy to be diffused, customized and controlled by nomadic people. In collaboration. 2006-2007. |
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Touch·Sensitive focuses on the material - how the structure and the embedded components of a garment participate in pushing its function to become an envelope or cocoon for one's well-being. |
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<> Crazy Toys. A system for children to voice their drawing construction. 2006. |
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Remembrance of an absence |
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Remembrance of an absence. Life sized imprint of clothes in plaster mold. 2006-2007. |
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The Texture of Light. Live feed video metamorphosis in the public space using tailored synthetic lenses, 2006. |
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Hurt Me, Concept Model |
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Psychohaptics. Haptic interfaces for psychotherapy. In collaboration, 2005-2006. |
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Cool me down - An electronic cold wrap. Hurt me - A bracelet that generates therapeutic controlled pain. Squeeze me – A haptic vest that simulates therapeutic Holding, Touch me - Remote application of touch therapy. |
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Inside/Outside. Video of a carved body in a plaster mold to create an outside for a dysmorphic body, 2006. Watch the movie (38mb). |
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Inside/Outside |
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In this mixed media sculpture, the dysmorphic body is reappropriated to create an outside of the body and therefore exemplify its disproportion. |
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Une histoire pour voir |
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Une histoire pour voir. Sand animation, 2005-2006. | ||
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Playpals |
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PlayPals.
PlayPals is designed for children aged 5-8 to share multimedia experiences
and virtual co-presence. In
collaboration, 2005. |
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PlayPals are a set of wireless figurines with their electronic accessories that provide children with a playful way to communicate between remote locations. |
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Taptap |
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TapTap.
A wearable haptic system that allows nurturing human touch to be recorded,
broadcast and played back. In collaboration, 2005. |
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The Breathing Wall |
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The Breathing Wall. A Kinetic Installation made out of architectural objects that deploys and retracts soft fabric. In collaboration, 2005. |
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<> Memento
Box. An interactive box as an attractive passage to souvenirs. 2005. |
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The Ambient Peacock Explorer |
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The
Ambient Peacock Explorer. A framework for mobile units to document on
their environment and report back to a central hub. In collaboration,
2005. |
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I believe that new work in this area can physically substantiate the documentation through tagging, the incoportation of physical communites or other conceptual redefinitions of the environment one seeks to capture. |
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Terraria.
Real time video making for the museum exhibition space. In collaboration,
2005. |
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Terraria brings technological landscapes and robotic art into the scene to participate in the exhibition space. |
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Moving Pictures |
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Moving
Pictures. Interfacing video capture, editing and publication
in a tangible environment. In collaboration, 2004-2007. |
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Mixer Subverter |
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Mixer
Subverter. An online improvisational video system. In collaboration,
2003-2004. |
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Passing Glances |
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Passing Glances. Ambient interludes from the Dublin cityscape. In collaboration, 2002-2004. |
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Passing Glances enables users to create ambient urban interludes through the use of SMS text messages. The Passing Glances system contains keyword-associated imagery that is stored 'in the city'. Images are revealed to the passersby when SMS keywords trigger the system.
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Textable
Games. A platform for children to be their own video game producers,
2003. |
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Textable Game aims to engage teenagers in building games using their own footage, to generate environment, activity and sound, and to allow them to create their own rules and scenarios from this media.
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Textable
Movie. A system to Compose Movies for Cross-cultural Storytelling,
2002-2004. |
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<> Wanderful
Alcove. Encouraging constructive social interaction with a socially transforming
interface. In collaboration, 2002-2003. |
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Cati Dance |
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Cati
Dance. Self-editing, self-synchronizing music video. In collaboration,
2001-2003. |
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The piece aims to bridge a gap between machine listening technology, and self-editing, self-synchronizing video. The movie organizes itself from listening to arbitrary music.
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<> Droppin’ science.
To mix music samples using sensors. In collaboration, 2001. |
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Hover |
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Hover. Conveying remote presence. In collaboration, 2001. |
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Dolltalk |
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Dolltalk.
A computational toy to enhance narrative perspective-taking, 2000-2002. |
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<> Sam.
Literacy learning by storytelling with a virtual peer. In collaboration,
2000-2002. |
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<> Mack.
An autonomous conversational kiosk. In collaboration, 2000-2002. |
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Story Generator. Algorithmic story generator based on Vladimir Propp’s
analysis of the morphology of the folktale, 1999-2000. |
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TaiBa.
Deconstruction of the internet architecture frames with a text of Georges
Bataille. In collaboration, 1998. |
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Konsensus.
Internet navigation with a semiotic square. In collaboration,
1998. |
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Emailer. An electronic mail composer for children to share ideas about visual perception, 1997-1999. |
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Photography. From 1995-1999. |
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